The data in the tables below comes from Manny, Charlie ( http://www.anno-zone.de/Charlie/index.html ), Gamestar July 1998, and http://www.anno1602.de/ . The first table shows the requirements and costs of military units:

Military Unit Requirements and Costs
UnitPopulation RequirementCostToolsWoodBricksClothSwordsMusketsCannonUpkeepTraining Time**Cargo
Towers
Brick200 Settler30021625
Wooden200 Settler2002725
Ground Units
Canoneer400 Citizen214200/140/100
Cavalry200 Settler38200/140/100
Infantry200 Settler35200/140/100
Musketeer400 Merchnt410200/140/100
Ships***
Large Trading500 Merchnt52045510-/105300
Large Warship500 Merchnt90060714-/140400
Small Trading120 Settler4002536120/65200
Small Warship120 Settler6003248150/100150

** Training times in seconds for soldiers are given as Castle/Large Castle/Fort. Training (construction) times in seconds for ships are given as Small shipyard/Large shipyard.
*** Ships may not be built before this population requirement is met, but they may be purchased from other players without meeting a population requirement.

The second table shows relative military strength and performance:

Military Unit Strength and Performance
UnitHit PointsStrengthAttack IntervalReachCannonSpeed (Empty/Full)
Towers
Brick554.03.08 squares2
Wooden374.03.08 squares2
Ground Units
Cannoneer127.04.57 squares2
Cavalry181.61.0Man to Man
Infantry201.00.8Man to Man
Musketeer152.42.04 squares
Ships
Large Trading80417-81080/48
Large Warship1207.027-814120/72
Pirate95417-810*90/54
Small Trading50427-86100/60
Small Warship65427-88110/66

"Attack Interval" is the interval between shots, in seconds. Ship speeds are indexed relative to an empty small trading ship (100). * The 10 cannon value for pirate ships is attributed to Falke, and should be regarded as a maximum. Frieden comments: "Depending on the scenario you play, the arming may differ."