On this page:

A. Unit Abilities
B. Unit Training
C. Terrain
D. Soundtrack

A. Unit Abilities

The first appendix is based on the A2 foldout table that accompanies the game, augmented by observations and data found at http://www.geocities.com/vent40k/ . Data has been reproduced here for ease of comparison between similar types of unit. Tribe (civilization) is shown R = Roman, B = Barbarian, E = Egyptian, and All. Health, stamina, speed, attack, defense, range attack, and range have been assigned numbers based on:

  1. Very low
  2. Low
  3. Medium
  4. High (long)
  5. Very high (very long)

Do not interpret these numbers as meaning anything other than the higher the number the better. For example, a "4" is not necessarily twice as 'good' as a "2", but "4" is better than "3". The number of people is the maximum number of troops per unit, or in the case of siege engines, the number required to operate the machine.

Unit Statistics
UnitTribeHealthStaminaSpeedAttackDefenseRanged AttackRangePeopleSpecial
Infantry
Auxiliary InfantryR1331130Throw Pilum, Construct
InfantryB2332116Throwing Axes, Const.
SlavesE1331116Building Effect, Const
Archers
Auxiliary ArchersR133123330Stationary
BowmenB233224316Stationary
ArchersE133123316Stationary, Pray
Spearmen
SpearmenR2332230Stationary, Protecting
PikemenB3333216Stationary
GuardsE2332216Stationary, Pray
Heavy Infantry
LegionariesR3223430Turtle, Throw Pilum
WarriorsB4334316Throwing Stones
SoldiersE3223416Pray
Cavalry
EquitesR4444312
NoblesB4444312
Camel RidersE4444312
Archer Cavalry
Archer CavalryR344223316
Mounted BowmenB344223316
Camel ArchersE344223316
Special Infantry
GladiatorsR3335316Dragnet
PraetoriansR4324516
BerserkersB5334212
Special Ranged Units
Balearic SlingersR333244316
HuntersB333334316Ambush, Frenzy
Nubian ArchersE333234416Poison
Special Cavalry
German CavalryB4445412Impale Charge
Parthian CavalryE344244316Moving Shot
War ChariotsE544448
Commanders (additional bonuses below)
CenturionR1Extra Energy Regen.
ChieftainB1Steal Energy Effect
OfficialE1Mirage Effect
Healers
PhysicianR1Cure Disease, Heal
DruidB1Blind Troop, Heal
PriestE1Mana Aura, Heal
Scouts
Hawk ScoutAll1Send Hawk
Wolf ScoutAll1Send Wolf
Seige Engines
Assault LadderAll1316
Assault TowerAll5158
BallistaAll3411548
Battering RamAll52557
CatapultAll3411457Barrage, Flaming Stone

Commanders gain bonuses based on rank. Bonuses are applied to troops within their area of influence. These are shown below:

Commander Bonuses
LevelExperienceOffensive BonusDefensive Bonus
RomanBarbarianEgyptianRomanBarbarianEgyptian
000%10%5%10%0%5%
12002%15%8%15%2%8%
25005%20%13%20%5%13%
315007%25%17%25%7%17%
4400010%30%20%30%10%20%

Special formations are as follows:

Special abilities are as follows:

All archers will fire flaming arrows at flammable targets by default.

The next table compares total hit points (health):

Unit Hit Point Comparison
Unit TypeRomanBarbarianEgyptian
Regular
Infantry100015001000
Archers100015001000
Spearmen150022501500
Heavy Infantry200029002000
Cavalry300030003000
Archer Cavalry200020002000
Special
Gladiators2000
Praetorians3000
Berserkers3500
Balearic Slingers2000
Hunters2500
Nubian Archers2000
German Cavalry3000
Parthian Cavalry2500
War Chariots4000
Other
Commanders100010001000
Healers100010001000
Scouts100100100
Assault Ladder200020002000
Assault Tower500050005000
Ballista400040004000
Battering Ram800080008000
Catapult400040004000

B. Unit Training

The following table shows the requirements to train different units. It is based on observations and data found at http://www.geocities.com/vent40k/ . Tribe (civilization) is shown R = Roman, B = Barbarian, E = Egyptian, and All:

Unit Training Requirements
UnitTribeTime/secPopulationHonour Points
Infantry
Auxiliary InfantryR3030
InfantryB3232
SlavesE1616
Archers
Auxiliary ArchersR6030
BowmenB6032
ArchersE3216
Spearmen
SpearmenR4930
PikemenB5032
GuardsE2616
Heavy Infantry
LegionariesR7530
WarriorsB7432
SoldiersE4016
Cavalry
EquitesR69241
NoblesB69241
Camel RidersE69241
Archer Cavalry
Archer CavalryR60321
Mounted BowmenB60321
Camel ArchersE60321
Special Infantry
GladiatorsR90482
PraetoriansR90482
BerserkersB90482
Special Ranged Units
Balearic SlingersR90482
HuntersB90482
Nubian ArchersE90482
Special Cavalry
German CavalryB90482
Parthian CavalryE90482
War ChariotsE90482
Healers
PhysicianR55
DruidB55
PriestE55
Scouts
Hawk ScoutAll55
Wolf ScoutAll55

C. Terrain

This appendix lists the type of terrain different units can access. The same terrain limitations apply regardless of climate. All unit can use flat terrain or pathways to elevated terrain. No units can walk up the side of ridges without such pathways - only scouts' hawks can fly over them. "Yes" means the unit can enter the terrain, "hide" means it can both enter and actively hide in the terrain, and "no" means the unit cannot enter the terrain. All units that can enter woodland become somewhat hard to spot, but only Hunters can completely disappear in woodland. All units can enter grassland, but only some can attempt to hide in it.

Terrain Access
Unit TypeShallow WaterGrasslandWoodland
Regular
InfantryYesHideYes
ArchersYesHideYes
SpearmenYesHideNo
Heavy InfantryNoHideYes
CavalryYesYesNo
Archer CavalryYesYesNo
Special
GladiatorsYesHideYes
PraetoriansYesHideYes
BerserkersYesHideYes
Balearic SlingersYesHideYes
HuntersYesHideHide
Nubian ArchersYesHideYes
German CavalryYesYesYes
Parthian CavalryYesYesNo
War ChariotsYesYesNo
Other
CommandersYesYesYes
HealersYesHideYes
ScoutsYesHideYes
Siege EnginesNo**YesNo

** = Game documentation states Assault Ladders can cross shallow water, but they cannot. It also mentions that Assault Towers cannot go up or down slopes, which they can.

D. Soundtrack

It is little known that a soundtrack CD was released to compliment the game. The CD contains 20 tracks composed by Mateo Pascual. Further information can be found at http://www.bysmitty.com/Soundtracks/Praetorians/Praetorians.htm . Thanks to iakovos for finding this. A list of tracks can be found below:

  1. The Price Of Ambition
  2. Praetorians Main Theme
  3. Through Tears To Victory - The Calm
  4. Through Tears To Victory - The Wait
  5. Through Tears To Victory - The Run
  6. Fear And Freedom
  7. Crassus' Folly
  8. The North Wind: Loki Awakening
  9. The North Wind: The Triumph Of The Sun
  10. Credits Music
  11. The Lure Of The East - Night
  12. The Lure Of The East - Dawn
  13. The Lure Of The East - Glory
  14. The Sand Will Remember
  15. Fear
  16. The Hammer Falls
  17. Fear The Eagles
  18. Crassus' Theme
  19. Freedom
  20. A New Beginning