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Drake Maethor
20-05-2004, 01:17
You will have 8 knights for your entire kingdom, won't you?
But if you have something like 150 kingdoms in all the game, this means that you distribute them among the 8 knights and so a knight can be a governor of many provinces?
Or you will appoint different governors to your provinces and kingdoms and the 8 main ones will be for your armies and special administration?

I think the first one, because administrating 150 knights that win experience, live and die can be a crazy job. However this is just my expeculation and I would like to have the official answer.

And also, if I'm not wrong you can only build armies if you have available knights to lead them. That means that you only can have 8 armies as a maximum? But what'll happen if you have for example, one little rebellion in the corner of your entire kingdom.
Let's imagine for example, that you are the ruler of the entire Western Europe and your armies, and your knights with them, are busy extending your rule in Northern Africa. But then, suddenly, in Ireland a little rebellion starts. So, won't you be able to raise a little local army of some archers and men at arms just to extinguish the spark before it becomes a huge fire over the British Islands? Will you have to wait for one of your Knights to march over the entire continent so he can stop the rebellion? But at the time he arrives it may have turned into a disaster.
Maybe the answer to this are the Town Guards, but will they be enough? And also, this impossibility to build little armies over your maybe huge kingdom, won't it feel unreal?

And a third question. If you have a knight leading an army, he won't be able to rule a province, would he? If this is true, then not even the governors that are not at war can raise an army to fight against rebellions, without losing the governorship that is. But can non marshall knights, the ones you would choose for governors, lead armies? If the answer is no, then not even your non marshall governors will be able to supress rebellions.

For order's sake this is a summary of the 4 main questions asked here:

1) Have you got just 8 knights for your entire kingdom? Do you distribute all your provinces and armies among them?

2) Can you build armies without available knights to lead them? If the answer is yes, then how you handle rebellions and invasions in locations without nearby Knights?

3) A Knight that is leading an army can, at the same time, be a governor?

4) Will non marshall knights be able to lead armies?

That's all, thanks for the reading!
:cheers:

Elewyn
20-05-2004, 01:37
Good questios, Drake Maethor :go:Originally posted by Drake Maethor
But if you have something like 150 kingdoms in all the game, this means that you distribute them among the 8 knights and so a knight can be a governor of many provinces? just to correct you a little.. In KoH there is a big difference between a "kingdom" and a "realm".
Kingdom is like nationality, in every entry point their number is diferent, but in fact arond 50 (kingdoms: England, France, Poland, Fatimids etc.)
Realms are game provinces, their number is exactly 168 and don't change in entry periods (realms: Normandy, Burgundy, Dalmatia, Lombardy, Arabia, Lebanon etc.)

1) Have you got just 8 knights for your entire kingdom? Do you distribute all your provinces and armies among them?

2) Can you build armies without available knights to lead them? If the answer is yes, then how you handle rebellions and invasions in locations without nearby Knights?

3) A Knight that is leading an army can, at the same time, be a governor?

4) Will non marshall knights be able to lead armies?

That's all, thanks for the reading!
:cheers: 1) I thought we have 9 knights, not 8. Nevermind. This is not a devs' statement, but I still think that it is as it was before: in court you have not governors and those knights governing your realms(provinces) but only clerics, spies, marshalls and traders. But maybe this has changed. If yes it's almost impossible to govern a kingdom with more than 30 realms with 9 knights(including non-governors: marshalls f.e., or can also marshalls govern a realm?)

2) if it is as it was, you can't. Maybe you can hire mercenaries for that case, if I understood it well, when it was discussed, they don't need any hero.

But for that case it would be nice if governors will be able to change their profession for a while, to lead an army, defeat rebellion and then return back to governors(all-builders, landlords, clerics, not sure if also traders). But this will reqiure one empty slot in your court, to let a governor become a marshall.

But this whole thread is good, because there was many changes in knights management and devs we know very little about it now :( So, devs, can you, please, answer those good questions by Drake?

Finellach
20-05-2004, 02:50
This is really a good question. I wouldn't want to speculate so I won't.

Btw. I am also wondering(if devs decideds to gives an answer) if you will be able to proclaim your son a King of some other Kingdom. I mean if you are unable to control over 30 provinces you make your son a King of one part of the Kingdom. I think that would be nice. :D

Henrik
20-05-2004, 03:10
yeahhh, i also like to know - there has been awfully quiret here for a while - maybe Frank is too busy answering the german part of the forum :rolleyes:...

I also think that we need to get some sort of an article which explain the KoH concept, coz IMO i think we really need it with all those changes which have occured since January !

Elewyn
20-05-2004, 10:24
They're quite busy, all the time and especially last week they prepered for E3.

Unfortunatelly there are no articles, I mean real Articles explaining what is happening with changed KoH, yet.

I hope they come soon and if not then at least devs will answer little more than during E3.

btw. I "studied" screenshots and I found those info about knights.

All knights are in royal court, what is making me scared, because thet means we have only 9 knights to govern our kingdoms and lead armies to battle, negotiate with the church etc.

1) red- marshalls, probably don't need to be explained- they can lead army to battle, can be in town(or govern the realm? I don't know, just saw the icon of castle with them) and be on the move(shoe icon)

2) purple -probably spies- their icons I found are always conected with some kingdom (shield-coat icon) and it is a helmet (being a knight in another kingdom?) and an eye (??)

3) blue - probably cleric - the only icon I found is a castle, so that probably mean he is governing or is in town

4) gold - trader - they're conected with some state and their icons are a coin and some "diploma"-probably some kind of agreement

5) yellow - this is very interesting group of knights. Everytime when I found this color of knight, they were with icon of town, never without it

6) black - another strange group of knights. However they're not marshalls they can lead an army! (this (http://www.gamespot.com/pc/strategy/knightsofhonor/screens.html?page=132) and this (http://www.gamespot.com/pc/strategy/knightsofhonor/screens.html?page=131) screenshots show it and also show that if not leading army, then with icon of a castle. Due to fact it's only on two screens I can't say anything more than a guess that they are also mostly governing.

So my guess based o this is:
red-marshalls, leaders of army, possible governors
purple-spies (that's definition itself :))
blue-clerics, can govern province and do many more clerical deals
gold-traders, leaders of your international trade
yellow-builders, are tied with province, can only govern
black-landlords, governors, but when some danger emerges can lead regional troops against it (original deal of nobility:))

That's my guess, nothing more.

Gorgoroth
20-05-2004, 15:03
Originally posted by Drake Maethor

2) Can you build armies without available knights to lead them? If the answer is yes, then how you handle rebellions and invasions in locations without nearby Knights?


I don't think so that you can! Propably you can raise an army, but it will stay in the keep / castle, until a knight is available to lead them..so if you will be attacked you will fight without a knight. :cool:
However not sure. :D

Elewyn
20-05-2004, 15:11
can anybody remember how is it with mercenaries? do they need a knight as a leader or not?

Truka
20-05-2004, 19:09
Possibly the system may be, that the 9 knights may not control only one realm, but whole regions (a certain number of realms) , which they are given by the player, perhaps, they're like vassals, just that you yourself do govern these reagions, but they lead the armies in it (and perhaps other things). So, the knights positioned in the castles of the realm are like vassals (in the same meaning as the marshals) of the marshals themselves.
All things considered would that mean:

- The marshal control all the armies, positioned in the region,
so no knight in the castle of a realm may recruting them,
but:
- Every knight positioned in the castle may defend himself, but
under the rule of the marshal (so he leads it, if you do not want
to)

- Not only realms, but whole these regions are lost, when a mar-
shal is rebelling, or when he is influenced by a leader of
another state

Angryminer
20-05-2004, 22:42
This 'more-realms-than-knights'-issue isn't an issue because your governors (the knights who manage the realms) don't count into the royal court (which is limited to 9 knights).
So you can have 150 governors, but only 9 marshalls/clerics/landlords/builders/traders.

Angryminer

Henrik
21-05-2004, 01:42
Originally posted by Elewyn
can anybody remember how is it with mercenaries? do they need a knight as a leader or not?

As i recall we had a HUGE debate about those guys :rolleyes: - if they haven't change it then they lead themselves - out of our control ( which was what caused us to debate heavily ! )

Elewyn
21-05-2004, 08:36
Originally posted by Angryminer
This 'more-realms-than-knights'-issue isn't an issue because your governors (the knights who manage the realms) don't count into the royal court (which is limited to 9 knights).
So you can have 150 governors, but only 9 marshalls/clerics/landlords/builders/traders.
That would be great, I hope it is like you describe it. But are you sure? After changes we have 2new professions instead of governors and both are in royal court.

What we know about those changes made since january?
That there will be 4 religions, diferent possition of religious leaders, there will be 6 knights' professions instead of 5 and we saw names of new units, nothing really deep :(

The devs are very busy, so they can only tell us that changes have been made, but we don't know nothing more. And then we only speculate and speculate and speculate :( without knowing anything sure.

btw, yes, Henrik, I remember that discussion, but not everything. So, thanks for reminding :)

*EDIT* I'm sorry for that complaining. I know you do lot of great work. I just want to stay litle more sure in my shoes of KoH if you understand :) */EDIT*

Frank Fay
21-05-2004, 09:04
sorry guys, we are still busy...we are working currently on a very important milestone. After it is done, you will get the full monty.

However, before you speculate wrong. Let me shed some light on this issue:

- There are max. 9 Knights in each Royal Court
- There 6 professions: Marshal, Cleric, Spy, Merchant, Builder, Landlord
- A knight can have only one of these professions
- A knight can not be turned into an other profession
- A knight costs constant upkeep
- A prince and King can assume the duty of a knight too. The advantage is they do not cost upkeep and they can change their duty. Risk is that they can get captured or even killed on their assignment.
- Governing is now a mission. Cleric, Merchant, Builder and Landlord can govern a province
- Governing means they give a bonus to that province where they govern
- Since governing is a mission the Knight can be recalled to the Royal Court and to be assigned for other missions, e.g. Merchant can also be assigned on a trade route or sent to another province for governing.
- Governing does not mean automatization. Player still has to manage his provinces. However, the game has been designed to make this not painstaking
- All knights have experience levels. Marshals gain experience through combat, Spies through spying and all others through manual "education" with books, which are produced in Libraries or Univiersities or by Clerics.
- A Marshall can get skills by "spending" the experience levels to grant him skills, out of 20+ military skills
- As higher the experience of governing Knight is, as higher the bonus, e.g. a Landlord is affecting the food consumption during sieges, which makes towns to endure longer in sieges.
- Mercinaries are not needing a Marshal. They come and offer their service for money, you accept or not. Mercinaries are timely available. After a while they disappear. Mercinaries do not occupy a slot in your Royal Court.
- All in all it can be said that composition of the player's Royal Court is reflecting the style of play.
- Also you can roll over each Knight with your mouse to retrieve vital information and the small icons show what they are currently doing, e.g Marshal has a "Boot-Icon" means he is currently marching, "Two Crossed Swords" means he is in combat, a Knight with a "Castle-Icon" says that he is governing a town etc.

The Royal Court is more "complex" that it seems. But these are not all the changes. Many changes were made "below" the surface. The changes were not cosmetic, not at all...

Once the milestone has been done we work on a HUUUUGE update on our website, to represent the final design.

I hope you have still some patience with us. Since we are involved in the development of that game AND board it is hard to maintain both.

Bagpipe
21-05-2004, 10:08
Thanx, Frank:)

We'll wait as much as you need to make your awesome job.
But it's so difficult... to wait, I mean:)

Henrik
21-05-2004, 10:43
Originally posted by Frank Fay
After it is done, you will get the full monty.

geeeee, Nooooooooo not the full monty Frank pleaseeeee spare us :eek:

:D :D :D

Redback
21-05-2004, 12:24
Thankyou vert much for the Info.,Frank

That Info helps to clear up a few things.
Really looking forward to the release of KOH.

And I agree with Henrik, no Full Monty:eek: :eek: ,please

Henrik
21-05-2004, 13:09
Sorry Frank, I got a little carried away back there - I thinks it's cool that you have taken your time write down and share all that information with us :go:

Kuno of Gersenau
21-05-2004, 13:37
Originally posted by Elewyn
So my guess based o this is:
red-marshalls, leaders of army, possible governors
purple-spies (that's definition itself :))
blue-clerics, can govern province and do many more clerical deals
gold-traders, leaders of your international trade
yellow-builders, are tied with province, can only govern
black-landlords, governors, but when some danger emerges can lead regional troops against it (original deal of nobility:))

That's my guess, nothing more.

I must correct you Elewyn, I think that Frujin once said, that black is for spies. :) Than purple would be for landlords. And I think the one color is more light-green than yellow, but that's a detail

And to the screens about the battle, I think there is NO color in the background, because it's clear that only marshals meet in battles.

PS: Thank you for the infos Frank!:go:

Elewyn
21-05-2004, 14:06
Thanks, Frank :hello:
It's always great to know something more about the Game.

I should be more patient, I'm sorry. But as bagpipe said, it's so hard:rolleyes:
Originally posted by Kuno of Gersenau
I must correct you Elewyn, I think that Frujin once said, that black is for spies. :) Than purple would be for landlords. And I think the one color is more light-green than yellow, but that's a detailIt was quite long ago and regarding those screenshots it seems that they had changed the colour of spies to purple.
:silly: 'bout that color You're right :silly:

And to the screens about the battle, I think there is NO color in the background, because it's clear that only marshals meet in battles. On this screenshot (http://www.gamespot.com/pc/strategy/knightsofhonor/screens.html?page=130) It's clear that it's the same kingdom and there are faces of both knights who lead armies here (http://www.gamespot.com/pc/strategy/knightsofhonor/screens.html?page=132). Or am I wrong?

Does it mean that landlords can defend a realm if it is under attack? It would be natural if they will.

Marshalls cannot govern realms, so this marshall with castle icon (http://www.gamespot.com/pc/strategy/knightsofhonor/screens.html?page=124) is what?

Did I understood it well, that princes can change their proffesions? That's great :)

Frank Fay
21-05-2004, 14:09
This Marshal is deployed :)

Frujin
21-05-2004, 14:10
About the colors:

Red - Marshall
Green - Landlord
Black - Builder
Gold - Merchant
Purple - Spy
Blue - Cleric

there are (at the moment) 3 more proffessions - not directly "hire-able". You "make" them from other knights:

White/Gold - The Pope
White/Blue - Orthodoxal Patriarch
White/Red - Crusader