View Full Version : Glory of God 1.5
Illuminatus!
04-06-2005, 06:39
1. I do not really understand the chain of upgrading you created from the Training Grounds, the Armoury, and the various Armourers/Smithies. In both the game and in reality, these structures serve very different functions and are not directly akin to each other unlike upgrading an Inn to a Hostel or a Stone Wall to a Bulwark Wall, which are very logical.
Correct me if I'm wrong, Angryminer, but I'm pretty sure the rationale is improving the AI...The higher level units often require one of the armory-related buildings, so if they are all just upgrades of one another, it takes up *just* one building slot and so encourages the AI to both 1) build other buildings, including trade related ones and 2) hire more advanced units.
Angryminer
04-06-2005, 11:33
Exactly Illuminatus.
Usually the AI blocks advanced structures by itself, because it builds chainmail worksshops where no chainmail-units can be trained and afterwards has no place left to construct a f.e. platemail workshop for feudal knights... To intercept this all these buildings are stacked into one great "train-units-and-get-their-armor"-complex. This is one of the major reasons why the AI does so well in GoG.
Angryminer
greenguy
04-06-2005, 16:03
Oh, well I suppose that is pretty good reasoning! Those silly AI's! =)
Freyland
05-06-2005, 23:27
Hey, my question to Angryminer got skipped! :bawling:
Angryminer
05-06-2005, 23:38
Oh, I wrote an answer, but due to a technical error (also called: "crash") I never got to post it...
Well, by lowering the prices of the marshalls I wanted to create a sort of pressure upon the player. It would surely be harder to defeat 3 armies than just one. But due to the poor marshall-management of the AI I believe that one marshall is the better way. I guess I'll have to test some more.
Also, I can use this reply to thank the user "Gen. Suvorov" from the paradox-forums over at http://forum.paradoxplaza.com very much. He provides us with a mirror for GoG-1.5 and allows the members of the sunflowers-forums to use the mirror-page freely out of generosity. That enables everyone to download Glory of God from his site even if there are problems with the download from the sunflowers-forum. His mirror-page can be accessed here www.vg-guild.com/koh. He also made a very nice homepage for Glory of God. Again, a great many thanks to Gen. Suvorov. Great work! :go:
Angryminer
Gustavus Adolphus
06-06-2005, 02:11
Angryminer, correct me if im wrong, but wasn't the hospital supposed to be for catholics AND muslims? I was muslim and I couldn't build hospitals. So I went and changed the txt file and made it so it just needs inn and hostel to make it.
Freyland
06-06-2005, 08:01
Two more questions from me...
1) Is it a bug in the mod that as I raise Kingdom Power, I lose income benefits? I am playing my second trial of the game with the GoG mod and I have seen this both times. Presently I am at KP of 3 and have no income from it.
2) If I figure out how to mod only the maintenance costs of Marshals, do ya think I can continue with my present saved game? I forgot I wanted to adjust that before I got into another round, and I really don't want to toss this particular save.
Thanks
Jonathan
@Gustavus Adolphus:
Hospital is taken from HolyRome... it seems that you have some problems I really don't understand. Hospital is for christians and muslims, right, but it is divided into 2 buildings, one which requires church(hospital in buildings.in2) and other which requires mosque(opital)
What problem do you have with it as muslim? do you see church as requirement? (or church AND mosque?)
@Freyland:
2) you can play your saved games with no problems after changing knights costs. It is so minor change that it causes no problem to loaded games :smile:
Angryminer
06-06-2005, 13:30
@Frayland:
1. No, it's feature, not a bug. You don't get money from having a good reputation. That is a flaw of the main game that I corrected.
2. Just as Elvain said, you can commence your game with different marshal-upkeeps.
Small hint: Look in .../Knights of Honor/defs/Misc/econst.in2 for the term "upkeep" (press Ctrl + F to speed that up) until you found the correct lines. :go:
Angryminer
Gustavus Adolphus
06-06-2005, 15:38
@Gustavus Adolphus:
Hospital is taken from HolyRome... it seems that you have some problems I really don't understand. Hospital is for christians and muslims, right, but it is divided into 2 buildings, one which requires church(hospital in buildings.in2) and other which requires mosque(opital)
What problem do you have with it as muslim? do you see church as requirement? (or church AND mosque?)
Well, it didn't work for me. It just said that I had to have a church, didn't say mosque. Are you sure it wasn't for catholics and orthodox?
Yes, I am sure
there are 2 buildings:
1) hospital which requires catholic or orthodox religion and church
2) opital (in game you see it as hospital) which requires muslim religion and mosque
It was hard to make it bugless but I finally managed it... and it worked fine... and I think that Angryminer just copied these new buildings to his mod, changing nothing (correct me, Angryminer, if I'm wrong)
There must be something wrong in comunication between your computer and those new buildings and I have no idea what it could be :sad:
PS: I'm curious if my mod would work fine for you without new buildings and units
Angryminer
06-06-2005, 16:56
I'll take a look.
Angryminer
Gustavus Adolphus
06-06-2005, 18:33
Yes, I am sure
there are 2 buildings:
1) hospital which requires catholic or orthodox religion and church
2) opital (in game you see it as hospital) which requires muslim religion and mosque
"Opital" Does this show up in the txt file as a seprate building?
what .txt file do you mean?
it is in buildings.in2 as separate building
Gustavus Adolphus
06-06-2005, 19:19
what .txt file do you mean?
it is in buildings.in2 as separate building
Yeah thats the txt file. I checked and its not in there as a seperat building. :confused:
so add there:
[opital]
req = inn, hostel, mosque
cost = 1000s, 2500g
base_bonus = -1f, 2s
happiness = 4
relreq = muslim
siegedefencebonus = 5
group = 1
index = 7 this is how it is in Holy Rome1.04 and was in HR1.03
I'm not sure if it was in older than HR1.03, but I guess Angryminer used HR1.03 version for GoG 1.5
Check if it is also in buildings;2.ini(Texts\economy). If not, Angryminer used older than HR1.03 version so there probably wasn't "opital" at all so you would need to add there also:
[opital]
1 = Spital
[opital_desc]
1 = The %1Spital% increases happines in the provinces, by taking care of your population.
+ copy and rename all files in images folder concerning hospital and rename them to opital(they are only 3 in images\screens\PlayWnd\economy\icons\buildings:
opital.bmp
opital_l.rle
opital_s.rle
Freyland
06-06-2005, 22:47
Angryminer, may I ask where the info on adjusting income based on Kingdom Power is located? Thanks!
Jonathan
Gustavus Adolphus
06-06-2005, 23:05
Angryminer, may I ask where the info on adjusting income based on Kingdom Power is located? Thanks!
Jonathan
Lets see, I think its defs/misc/econst.in2
Freyland
07-06-2005, 00:14
I looked, Gustavus, but I was not sure of the line(s) in question. I am reluctant to fiddle with power I don't understand... might open a portal or something, don't ya know. :)
Gustavus Adolphus
07-06-2005, 01:48
Did you find the part that says "kindom power costs"?
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