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Angryminer
10-05-2005, 18:24
Hello.

I just packed up the latest version of my modification "Glory of God" and called it version 1.5.
Here is the changelog:

Since 1.5:
- Merged Elvain's map-modifications, unification-quests and his new structures "Temple" and "Hospital" from "Holy Rome version 1.03" into GoG. Thank you very much Elvain.
- New financial system: Now taxes will be the main income for you. Towntributes are just additional.
Remember that taxes depend on the actual amount of people in your realms. Calling people to arms will lower your taxes, because soldiers don't pay taxes.
- Different trading system: You can only trade for high amounts of money, when you have something to offer.
- Different techtree. You can upgrade the buildings in the following order:
Training Grounds -> Armory -> Chain Mail -> Scale Mail -> Plate Mail
- Raised wartaxes. Demanding wartaxes will give you enough money to convert half the population to peasants.
- Altered a lot of prices for buildings and units.
- Multiplied the number of units per squad and the price for a squad by 1.5.
- Altered the requirements of cathedral. It now only needs the stonemason, the church and an ink maker.
- Introduced prices for "equipment".
Additionally to food an army will consume "equipment". Each 30 seconds a squad will consume equipment of the value 4 gold while marching. You buy equipment by refilling the supply-cart. That means when you refill 100 food, you will spend 400 gold to reequip your troops.
- Changed the upkeep for the second marshall to 400 gold/turn. You are unlikely to keep a positive balance while having two marshalls, but it may be possible to have him aid you for a while before you send him away again.
- You will now need 500 gold to withdraw a governor from a city. So think before you do that.
- Introduced upkeep costs for military structures.
- Lowered Kingdom Power-penalties for the AI's sake.
- Altered the AI's building behaviour. Looks good now.

Since 1.4:
- Tuned down the kingdom advantages.
- Experimented with spy's abilities. In theory every spy should now be able to spread nasty gossips. (Please try this out!)
- Tuned down some marshall abilities.
- Tweaked some chances of success for spy-missions.
- Added some new thoughts (the texts that sometimes float over an AI army). I will add more soon.
- Tuned down financial benefits from kingdom power.
- Tuned down trade revenues.
- Improved revenues from tyrannic taxes and war taxes.
- Lowered spy upkeeps and improved AI usage of espionage slightly.
- Made chances of AI demand provinces from AI equal to AI demand from Play after King's death.

Since 1.2
- Improved governors' boni (Builder, Farmer, Trader, Cleric). Having Farmers and Builders is now senseful.
- Changed upkeep and hire costs:
First Marshall is cheap, but the second one is insanely expensive
Spies are more expensive now
Farmers and Builders are now cheaper
Cleric unchanged
- Changed education costs similarly.
- Improved propability to convert religion of realm. Lowered the king's religion-skill's importance and raised the cleric's experience's importance here.
- You now need 140 books to remove 1 point of nostalgy. That means you will have to wait until nostalgy lowers at least to 7 ( 7 * 140 = 980 < 1000 ) by itself until you can remove nostalgy.
- Fastened pagan-convert-time to help pagans persist through the game.
- Tweaked crusades towards countries that are at war with catholics. Works fine.
- Raised upkeep for importing exotics.
- Morale bonus for fighting king or knight now last longer.
- Tweaked AI towards more honorful behaviour and diplomacy in the world view.
- Changed AI building behaviour to make better units available. Seems to work fine.
~ Hard difficulty level: Raised number of desired squads for battles. Should make the AI build more squads for fighting.
~ Minor changes you won't really notice. I hope they make the game more convenient nevertheless.
(changes marked with an ~ are not completely testable. Refer to them as beta-changes.)
- Raised the war exhaustion cap
- Raised profits from war taxes
- Lowered duration of happyness-penalty of war taxes
- Lowered catholic money bonus
- Lowered dependent orthodox morale penalty
- Lowered pagan money penalty
- Jihads and Crusades are now cheaper
- Jihads will last longer now
- Made changing religion impossible
- Adjusted chances for claiming lands after marriages. Allies should claim very seldomly, all others quite often.
- Raised costs for improving kingdom power
- Made excommunication more unlikely
- Adjusted tresholds and values for voting the emperor
- Made loyalists nearly always pop up when former owner has entered the province and there is still nostalgy
- Rebels should now be really tough but still manageable

The installation-instructions are about the same as in GoG-1.4:
Extract the files in the archive to your Knights of Honor folder. After extraction check if there is are the folders called "defs", "images, "maps" and "texts" in the KoH-folder. If the folders are there the installation should be complete.
I do not recommend using existing savegames with this modification because the gameplay has severly changed. It's best to start a new game.
You should always start the new games at the difficulty setting "Hard". I didn't modify or test the other settings and the gameplay should be rather poor.

"Glory of God" requires either the european english patched version of Knights of Honor or the north american version (distributed by Paradox) of Knights of Honor.
In both cases no modification should be installed before "Glory of God" is installed. That could cause undesired effect.

For more information, refer to the readme file in the archive.
If you can't open the archive, make sure that your zip-archive-software supports the zip-9.0 format.

As always, any comments are appretiated.

Angryminer


The user Gen. Suvorov from the paradox-forums over at forum.paradoxplaza.com opened a KoH-mod-homepage and allows the sunflowers-users to download Glory of God from his site when there are problems with the download from the sunflowers-forums. The site can be accessed here (http://vg-guild.com/koh/).
Thank you very much, Gen. Suvorov! :go:

superbox
10-05-2005, 18:41
Each 30 seconds a squad will consume equipment of the value 4 gold while marching.

What speed setting does this assume? Or is it always 30 secs whether you play on speed 2.0 or speed 8.0?

Angryminer
10-05-2005, 18:44
Oh, at gamespeed 1.0

Angryminer

Da Bomb
11-05-2005, 00:35
I thought from reading the website's question and answer forum place that there were only two speeds, fast and slow?

boromeo
11-05-2005, 07:30
Very good job as always angryminer.. :go: ..Thanks a million... :cheers:

Angryminer
11-05-2005, 10:45
@Da Bomb:
You can set the gamespeed to 1.0 2.0 4.0 8.0 and 10.0.
@boromeo:
Thanks for the kind words. Any suggestions are appretiated. :go:

Angryminer

Ernst
11-05-2005, 10:58
Actually last night I was shot dead by rebels as an Aragonese king, after losing 3 marshals.

Me. Ernst.

Rebels. :lol: :lol: :angry:

You've done what NO OTHER GAME had done before. I'll have your improved AI kneel before me, should I lose my job & girlfriend. I do love your mod. Thank you. :go:

Angryminer
11-05-2005, 11:10
A small tip: Get your hands on the "Iron Fist" skill. That will imensely help in your quest for peacemaking. :wink:
Also, try to use your townguards to your advantage.

Angryminer

Ghost
12-05-2005, 16:47
I just downloaded and played your mod and i really love all these changes you made.
But i do find the consume equipment speed set to 1 a bit too much, 2.0 would be better IMO.
Also a small request: how about a possebility for changing the culture and its architecture of the town when you possesed it long enough, just a tought tough.

But anyway keep up the good work, this game is the best medival game i played since i played your mod :go: :cool:

boromeo
13-05-2005, 21:16
Well i have a question and a comment, first how do you change the speed of the game i can't see any options about this in the game , and also i have the french version of the game , I installed your mod and like i said it is a damn good work but when i installed it i had parts of the game in french and other parts in english ans i was wondering if by translating the english texts in french it could work..and if it works I would be more than happy to share my translating in french to other members here who have the french version of the game.. :wink:

Angryminer
13-05-2005, 21:22
1. Use the "+" and "-" keys on the NumPad (to the far right of your keyboard) to adjust the gamespeed.
2. In the folder .../Knights of Honor/Texts there are a number of modified files. They are all english because they are a part of my mod. When you adjust them the texts in the game will be changed. Open the files with the windows editor.
3. You may also want to download Tempest's PakMan to compare the modified files to the original ones. That would save you a lot of work, because you could just copy 98% of the texts, as they aren't modified.

Thank you very much for the kind words. :go:
Any feedback or suggestions are appretiated.

Angryminer

Freyland
15-05-2005, 05:18
AngryMiner

Thanks for spending so much time on the mod; I intend to go straight to installing it rather than play the original game, based on everything I have read.

A question: a poster at OctopusOverlords.com expressed this concern:

"I thought the Glory of God mod would be the solution, but no luck. It rebalances the games economy in a lot of ways that make sense (no $ for trade unless you are producing trade goods, escalating costs for knights, etc.) - but here's the stopper:

The upkeep for each class of knight increases exponentially - good idea. So upkeep for a Merchant is 5 for the first one, 8 (I think), for the second, 12 for the 3rd, and so forth. Because of tweaks to the economy, early military conquest is a lot more attractive. But - the second Marshall's upkeep jumps from 5 to 395 WTF????. "

Since this seems like a pretty obvious problem, can you comment? Did he screw something up, or is this intended?

Thanks

Jonathan

Rulkiewicz
15-05-2005, 05:20
400 gold for the upkeep of a 2nd marshall? Thats a little steep. Other than that, this is a great mod.

Also, does that 400 gold apply for the CPU as well?

Ghost
15-05-2005, 07:43
I also find the 400 upkeep way too much so i edited the file and the 2nd one costs 40 upkeep but the third is 400 or something.
You know when you have a big nation its hard to have just one army and with 40 upkeep cost only the really rich can afford it, but still have to check his money flow.

Elvain
15-05-2005, 09:04
I found this a biggest problem of GoG. I must say I hate it, because it limits the player to use Angryminer's strategy (not many marshalls and if, so only royals + one "super"marshal).

Player must have equal chances to use the strategy he wants, but as Angryminer says this od is done as he wants it... and he doesn't want to use hired marshalls

PS: second for 400 is not so bad, have you tried 3rd? he costs 3000 :eek:

Angryminer
15-05-2005, 11:56
Guess I should raise the upkeep for the second marshall. They are too damn cheap. 400 bucks, come on, peanuts...

The list of changes shows that this was intended. I like it. If you don't like it, well, edit it. You're free to do so. But give it a try. It's a limitation that makes you think more about strategy, because you can't be everywhere at the same time.

Angryminer

kingbarbarossa
15-05-2005, 13:02
hi,
the mod is very good. :go: i think the 400 cost upkeep for 2nd marshall is not too much.
i play as lombardei and have conquered all europe exept british islands. i destroyed papacy and all hated me and i won. just try to get the plunder skill and you always have enough money and with 3 traders you can later in the game have the 2nd marshall and +1000 gold easily

the only thing i dont like is that im not able to get away with the nostalgy. you say it have to be down to 7. i played very long now and the lowest is 9. i cant get rid of the nostalgy.
in which file can i change the books requirement for remove the nostalgy? or please tell me the trick.

greets

Angryminer
15-05-2005, 13:17
1. Nostalgy will one drain when the kingdom is at peace.
2. Here's a step-by-step howto:
Open ../Knights of Honor/defs/Misc/econst.in2 in the editor.
Press Ctrl + f and search for the term "MissionaryAdoptBooksPerNostalgy".
Replace the line "MissionaryAdoptBooksPerNostalgy = 165" with the line "MissionaryAdoptBooksPerNostalgy = 100".
Save the file and start KoH.
Now the maximum amount of books needed to remove nostalgy is 1000 (to remove 10 points nostalgy).

Angryminer

kingbarbarossa
15-05-2005, 13:21
thank you angryminer. i'll try it with peace. i thought it depends on how often rebell armies are in the province. keep up the good work

boromeo
15-05-2005, 19:00
there are 2 things I'd like to see in this game , first there's not enough men ito your army , 40 to 400 isn't enough i think, I know that in the Middle ages armys weren't big but not at that point..could it be possible to raise the number of men in each armies ?..i mean like ofr exemple between 800 to thousands of soldiers ?

My second point is that other nations shouldn't be able to cross your country when they dispise you..I play England and scotland dislike me but was crossing my country as a crusader and they were vindicative to me , that is not really realistic to me ?

What do you about these 2 points ?