Angryminer
10-05-2005, 18:24
Hello.
I just packed up the latest version of my modification "Glory of God" and called it version 1.5.
Here is the changelog:
Since 1.5:
- Merged Elvain's map-modifications, unification-quests and his new structures "Temple" and "Hospital" from "Holy Rome version 1.03" into GoG. Thank you very much Elvain.
- New financial system: Now taxes will be the main income for you. Towntributes are just additional.
Remember that taxes depend on the actual amount of people in your realms. Calling people to arms will lower your taxes, because soldiers don't pay taxes.
- Different trading system: You can only trade for high amounts of money, when you have something to offer.
- Different techtree. You can upgrade the buildings in the following order:
Training Grounds -> Armory -> Chain Mail -> Scale Mail -> Plate Mail
- Raised wartaxes. Demanding wartaxes will give you enough money to convert half the population to peasants.
- Altered a lot of prices for buildings and units.
- Multiplied the number of units per squad and the price for a squad by 1.5.
- Altered the requirements of cathedral. It now only needs the stonemason, the church and an ink maker.
- Introduced prices for "equipment".
Additionally to food an army will consume "equipment". Each 30 seconds a squad will consume equipment of the value 4 gold while marching. You buy equipment by refilling the supply-cart. That means when you refill 100 food, you will spend 400 gold to reequip your troops.
- Changed the upkeep for the second marshall to 400 gold/turn. You are unlikely to keep a positive balance while having two marshalls, but it may be possible to have him aid you for a while before you send him away again.
- You will now need 500 gold to withdraw a governor from a city. So think before you do that.
- Introduced upkeep costs for military structures.
- Lowered Kingdom Power-penalties for the AI's sake.
- Altered the AI's building behaviour. Looks good now.
Since 1.4:
- Tuned down the kingdom advantages.
- Experimented with spy's abilities. In theory every spy should now be able to spread nasty gossips. (Please try this out!)
- Tuned down some marshall abilities.
- Tweaked some chances of success for spy-missions.
- Added some new thoughts (the texts that sometimes float over an AI army). I will add more soon.
- Tuned down financial benefits from kingdom power.
- Tuned down trade revenues.
- Improved revenues from tyrannic taxes and war taxes.
- Lowered spy upkeeps and improved AI usage of espionage slightly.
- Made chances of AI demand provinces from AI equal to AI demand from Play after King's death.
Since 1.2
- Improved governors' boni (Builder, Farmer, Trader, Cleric). Having Farmers and Builders is now senseful.
- Changed upkeep and hire costs:
First Marshall is cheap, but the second one is insanely expensive
Spies are more expensive now
Farmers and Builders are now cheaper
Cleric unchanged
- Changed education costs similarly.
- Improved propability to convert religion of realm. Lowered the king's religion-skill's importance and raised the cleric's experience's importance here.
- You now need 140 books to remove 1 point of nostalgy. That means you will have to wait until nostalgy lowers at least to 7 ( 7 * 140 = 980 < 1000 ) by itself until you can remove nostalgy.
- Fastened pagan-convert-time to help pagans persist through the game.
- Tweaked crusades towards countries that are at war with catholics. Works fine.
- Raised upkeep for importing exotics.
- Morale bonus for fighting king or knight now last longer.
- Tweaked AI towards more honorful behaviour and diplomacy in the world view.
- Changed AI building behaviour to make better units available. Seems to work fine.
~ Hard difficulty level: Raised number of desired squads for battles. Should make the AI build more squads for fighting.
~ Minor changes you won't really notice. I hope they make the game more convenient nevertheless.
(changes marked with an ~ are not completely testable. Refer to them as beta-changes.)
- Raised the war exhaustion cap
- Raised profits from war taxes
- Lowered duration of happyness-penalty of war taxes
- Lowered catholic money bonus
- Lowered dependent orthodox morale penalty
- Lowered pagan money penalty
- Jihads and Crusades are now cheaper
- Jihads will last longer now
- Made changing religion impossible
- Adjusted chances for claiming lands after marriages. Allies should claim very seldomly, all others quite often.
- Raised costs for improving kingdom power
- Made excommunication more unlikely
- Adjusted tresholds and values for voting the emperor
- Made loyalists nearly always pop up when former owner has entered the province and there is still nostalgy
- Rebels should now be really tough but still manageable
The installation-instructions are about the same as in GoG-1.4:
Extract the files in the archive to your Knights of Honor folder. After extraction check if there is are the folders called "defs", "images, "maps" and "texts" in the KoH-folder. If the folders are there the installation should be complete.
I do not recommend using existing savegames with this modification because the gameplay has severly changed. It's best to start a new game.
You should always start the new games at the difficulty setting "Hard". I didn't modify or test the other settings and the gameplay should be rather poor.
"Glory of God" requires either the european english patched version of Knights of Honor or the north american version (distributed by Paradox) of Knights of Honor.
In both cases no modification should be installed before "Glory of God" is installed. That could cause undesired effect.
For more information, refer to the readme file in the archive.
If you can't open the archive, make sure that your zip-archive-software supports the zip-9.0 format.
As always, any comments are appretiated.
Angryminer
The user Gen. Suvorov from the paradox-forums over at forum.paradoxplaza.com opened a KoH-mod-homepage and allows the sunflowers-users to download Glory of God from his site when there are problems with the download from the sunflowers-forums. The site can be accessed here (http://vg-guild.com/koh/).
Thank you very much, Gen. Suvorov! :go:
I just packed up the latest version of my modification "Glory of God" and called it version 1.5.
Here is the changelog:
Since 1.5:
- Merged Elvain's map-modifications, unification-quests and his new structures "Temple" and "Hospital" from "Holy Rome version 1.03" into GoG. Thank you very much Elvain.
- New financial system: Now taxes will be the main income for you. Towntributes are just additional.
Remember that taxes depend on the actual amount of people in your realms. Calling people to arms will lower your taxes, because soldiers don't pay taxes.
- Different trading system: You can only trade for high amounts of money, when you have something to offer.
- Different techtree. You can upgrade the buildings in the following order:
Training Grounds -> Armory -> Chain Mail -> Scale Mail -> Plate Mail
- Raised wartaxes. Demanding wartaxes will give you enough money to convert half the population to peasants.
- Altered a lot of prices for buildings and units.
- Multiplied the number of units per squad and the price for a squad by 1.5.
- Altered the requirements of cathedral. It now only needs the stonemason, the church and an ink maker.
- Introduced prices for "equipment".
Additionally to food an army will consume "equipment". Each 30 seconds a squad will consume equipment of the value 4 gold while marching. You buy equipment by refilling the supply-cart. That means when you refill 100 food, you will spend 400 gold to reequip your troops.
- Changed the upkeep for the second marshall to 400 gold/turn. You are unlikely to keep a positive balance while having two marshalls, but it may be possible to have him aid you for a while before you send him away again.
- You will now need 500 gold to withdraw a governor from a city. So think before you do that.
- Introduced upkeep costs for military structures.
- Lowered Kingdom Power-penalties for the AI's sake.
- Altered the AI's building behaviour. Looks good now.
Since 1.4:
- Tuned down the kingdom advantages.
- Experimented with spy's abilities. In theory every spy should now be able to spread nasty gossips. (Please try this out!)
- Tuned down some marshall abilities.
- Tweaked some chances of success for spy-missions.
- Added some new thoughts (the texts that sometimes float over an AI army). I will add more soon.
- Tuned down financial benefits from kingdom power.
- Tuned down trade revenues.
- Improved revenues from tyrannic taxes and war taxes.
- Lowered spy upkeeps and improved AI usage of espionage slightly.
- Made chances of AI demand provinces from AI equal to AI demand from Play after King's death.
Since 1.2
- Improved governors' boni (Builder, Farmer, Trader, Cleric). Having Farmers and Builders is now senseful.
- Changed upkeep and hire costs:
First Marshall is cheap, but the second one is insanely expensive
Spies are more expensive now
Farmers and Builders are now cheaper
Cleric unchanged
- Changed education costs similarly.
- Improved propability to convert religion of realm. Lowered the king's religion-skill's importance and raised the cleric's experience's importance here.
- You now need 140 books to remove 1 point of nostalgy. That means you will have to wait until nostalgy lowers at least to 7 ( 7 * 140 = 980 < 1000 ) by itself until you can remove nostalgy.
- Fastened pagan-convert-time to help pagans persist through the game.
- Tweaked crusades towards countries that are at war with catholics. Works fine.
- Raised upkeep for importing exotics.
- Morale bonus for fighting king or knight now last longer.
- Tweaked AI towards more honorful behaviour and diplomacy in the world view.
- Changed AI building behaviour to make better units available. Seems to work fine.
~ Hard difficulty level: Raised number of desired squads for battles. Should make the AI build more squads for fighting.
~ Minor changes you won't really notice. I hope they make the game more convenient nevertheless.
(changes marked with an ~ are not completely testable. Refer to them as beta-changes.)
- Raised the war exhaustion cap
- Raised profits from war taxes
- Lowered duration of happyness-penalty of war taxes
- Lowered catholic money bonus
- Lowered dependent orthodox morale penalty
- Lowered pagan money penalty
- Jihads and Crusades are now cheaper
- Jihads will last longer now
- Made changing religion impossible
- Adjusted chances for claiming lands after marriages. Allies should claim very seldomly, all others quite often.
- Raised costs for improving kingdom power
- Made excommunication more unlikely
- Adjusted tresholds and values for voting the emperor
- Made loyalists nearly always pop up when former owner has entered the province and there is still nostalgy
- Rebels should now be really tough but still manageable
The installation-instructions are about the same as in GoG-1.4:
Extract the files in the archive to your Knights of Honor folder. After extraction check if there is are the folders called "defs", "images, "maps" and "texts" in the KoH-folder. If the folders are there the installation should be complete.
I do not recommend using existing savegames with this modification because the gameplay has severly changed. It's best to start a new game.
You should always start the new games at the difficulty setting "Hard". I didn't modify or test the other settings and the gameplay should be rather poor.
"Glory of God" requires either the european english patched version of Knights of Honor or the north american version (distributed by Paradox) of Knights of Honor.
In both cases no modification should be installed before "Glory of God" is installed. That could cause undesired effect.
For more information, refer to the readme file in the archive.
If you can't open the archive, make sure that your zip-archive-software supports the zip-9.0 format.
As always, any comments are appretiated.
Angryminer
The user Gen. Suvorov from the paradox-forums over at forum.paradoxplaza.com opened a KoH-mod-homepage and allows the sunflowers-users to download Glory of God from his site when there are problems with the download from the sunflowers-forums. The site can be accessed here (http://vg-guild.com/koh/).
Thank you very much, Gen. Suvorov! :go: