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Frujin
18-10-2004, 10:05
Here are list of FEW things addressed. Complete list will come later.

- many bugs and crashes were fixed
- multiplayer rebalance of some unit characteristics
- multiplayer bugs were fixed (as disappearing units, not attackable towers, etc)
- gates have 10 times higher hit points (i.e. much harder to destroy with melee units)
- trebuchet range increased
- siege weapons, have higher hit points
- camping is more balanced, speed is increased, and refill works as % not as numbers
- replenishing arrows is a bit faster
- price for stars in multiplayer is % of the unit price
- better formation control, keep facing, etc.
- in CV we show now if the squad is in forest or not
- all ranged units have a bit lower attack when shooting
- longbows and feudal knights are tuned down a bit
- spahis are tuned down a bit
- crossbows have lesser bonus vs. armored units
- in WV diplomatic AI is improved
- in WV the difficulty on hard level is increased a bit
- AI will build faster higher level units
- price for mercenaries is variable now - can become very high
- price of KP is progressive (i.e. to make it 5 you have to invest a lot)
- improved initial army placement so not overlaps anymore
- unit stats are shown in tooltips when you buy units in MP or just fight in CV/MP
- many little bugs in WV are fixed
- forts will not shoot at friendly units anymore
- in MP siege defenders will have less gold and squads
- in WV getting back merchant from trade route, will hurt relationship with other Kingdom
- AI won't agree that easily to give you gold
- AI won't agree that easily to peace once it attacked
- in general AI remebres better what happens in WV
- the so called spreaded relationship change is decreased.
- king deatch changes the relationship with other kingdoms
- vassality is evaluated better
- in WV minimap functionality is very much improved
- on minimap you can clearly distinguish between yours and other towns
- roll your mouse over a town in minimap will show info about the town
- political mode of minimap allows you to select kingdom from it
- in MP there is ally/all chat
- sending locations in MP is improved
- allow for the time to stop in WV while you fight in CV on hard

... and many many more.

Ernst
18-10-2004, 10:26
YAY ! cool !

cantwaitcantwaitcantwait !! :cool:

Laudan
18-10-2004, 10:30
Thx For Info!!

eni
18-10-2004, 11:17
many thx for info! :cheers:

btw: will the AI built siege weapons too and use them against me? will this destroy my fort?

joasoze
18-10-2004, 11:32
Lots of good stuff here. You have fixed most of my requests, and many more problems that I did not know I had :) Now I wait for the patch with peace in my mind. This is NO new Master of Orion III :)

Lord Sandman
18-10-2004, 11:48
I hope that increasing AI "a little bit" in hard level" is cool and make the game really difficult and challenging.
But what's about possibility to pause the game in HARD level? Will it be possible?
Anyway, good work Devs!!

Martinus
18-10-2004, 11:50
Great news! Can't wait to get hold of it. :hello:

Frujin
18-10-2004, 12:05
Lord Sandman: yes, last line in my post :)

eni
18-10-2004, 12:28
ehmmm, and AI uses siege weapons to destroy my fort? :cool:

Anduin Rastafar
18-10-2004, 13:56
Really,really nice,so AI will build higher grade units like Teutonic and FeudalKnights,nice! Im awaiting to get crushed by the AI on hard ; ))))

PS:Good Job devs, but will the AI use the,(dont know the word ; ) thing on ur gates with fluid death) ??

Laudan
18-10-2004, 14:00
ENI,i dont believe it,but we must wait for the patch!!!

Lord Sandman
18-10-2004, 14:04
Lord Sandman: yes, last line in my post :)
Ahh, of course, you're right :bash:

Angryminer
18-10-2004, 17:14
PS:Good Job devs, but will the AI use the oil-cauldron?? Angryminer

King Juhafin
18-10-2004, 17:26
aahh great.. thanks! ...!!!cantwaitcantwaitcantwAAIITT!!! :)

Noldy
18-10-2004, 17:59
This is great! Nice to know you havnt forgotten us! Not that we ever thought that but...

despot666
18-10-2004, 18:34
And this is coming out when? *hides*

Syt
18-10-2004, 18:58
I mostly look forward to seeing the diplo AI improved (I **** at warfare, so I don't notice much if the AI ****s, too. :p). Also making the KP cost non-linear is a good move. Actually, considering how easy it is to get to 1000 piety, maybe the piety income might need some downward tweaking. ;) :D

Alex Poff
18-10-2004, 19:00
Thank you!

King Juhafin
18-10-2004, 20:19
I mostly look forward to seeing the diplo AI improved (I **** at warfare, so I don't notice much if the AI ****s, too. :p). Also making the KP cost non-linear is a good move. Actually, considering how easy it is to get to 1000 piety, maybe the piety income might need some downward tweaking. ;) :D
how do you get piety to 1000? tips? noob here needs help!! :cheers:

Merlin82
18-10-2004, 20:47
I like this patch too, hope your next step will be to do multiplayer for europe thats what alot of players have in mind and waiting for :)