View Full Version : Specific requests for the next patch.
DOOR, thats my suggestion. lol Kinda like Dorthey in the Wizard of OZ, there no place like Door, if I post enough maybe my wish will come true. :-)
Really though, I am looking forward to the patch.
Cro_Knight
14-11-2004, 08:25
DOOR, thats my suggestion. lol Kinda like Dorthey in the Wizard of OZ, there no place like Door, if I post enough maybe my wish will come true. :-)
Really though, I am looking forward to the patch.
your right even on the demo i was playing bohemia and i got italy hungary croatia france and england to attack germany and they fell within a matter of 10 minutes or so and they were the strongest power at the moment i kno that even the strongest marshall cant be in one place or another but the provinces were destroyed so easily it was so CHEEZY!! we have to fix this please sunflowers and i heard the patch was only 20mb
Tzar Ivan Assen II
15-11-2004, 12:18
I forgot something :
Rename Kazan to Volga Bulgaria
Ufa to Bolgar
Lord Sam
18-11-2004, 18:14
I know some do not want more units but I feel its an injustice to have the Templars and Teutonic Knights and not have the Knights of St John! They still exist today, albeit not in their martial form. They defended the Holy land, and when expelled moved to Cyprus, then Rhodes to take up the fight against the Turks. 2epic sieges later and they ending up in Malta and again enduring an epic siege...Templars were long gone by this time!
They had 8 Langues(tongues) France, Auvergne, Provence, Italy, England(Scotland and Ireland were included), Germany, Aragon, and Castile-Leon. Them Templars are not available in many of these provinces and the KoSJ could be built there. Pick 1 English, 1 Italian, and a couple southern German provinces along with Castile, Leon, and Aragon.
If more cannot be added just dump a redundant one - I think, I forget now, that there are swordsman, heavy swordsman, and men at arms. Dump the Heavy swordsman - is that not what a man at arms is anyway? I want to see the white cross on the red field!
I would also like to see the holy land splintered into more provinces: Tyre, Ascalon, and Acre. Can give them a City and maybe 1 farm each - given space requirements.
Finellach
18-11-2004, 23:08
There are some other units that deserve more to be included than Hospitaliers, especially since there is almost no difference between them and Templars.
Units that deserve to be in the game are:
Gallowglass(Ireland)
Almogavars(Spain, namely Catalonia and Aragon)
Lithuanian(Samogitian) Cavalry(Baltics, Samogitia obviously).
Map cannot be changed. Also Tyre is the same thing as Lebanoon.
ElizabethR
19-11-2004, 17:55
First off, I want to give kudo's to the Sunflowers team for a very fun game indeed. To date I've logged in about 16 hours of game time, and I have only two issues.
1.) Even when I'm at peace and no countries are in the red (revolt, wise) rebels still arise, and I have churches in those provinces. Anyone?
2.) The Royal Family. If there are two brothers, and the one designated as the heir dies during his reign without heir, his younger brother(who dissappeared upon his succession) should become the next Earl.
If the Earl dies and only has a daughter, she should be designated as heir. If upon her succession, because it is the middle ages with a "tiny" bias against women, some nobles refuse to support her, then those that do could fight for her right to rule. This way the same family could continue to rule. Plus having a ruling 'Countess' would open us a new dynamic to the marriage game, giving any children of her marrige to a reigning noble possible claim to both kingdoms.
Just a few thoughts. Love the game. Thanks.
Lord Elric
19-11-2004, 18:22
So.. my turn to say something...
The patch is already coded and is in testing phase at the moment. It's as it is said about 20MB. This will be for the game from BSS at the current moment. I heard that the team is engaged with other projects. Sunflowers make decision what should be in the game. I do not think that a major add-on will be released at the current time. Some time later.. perhaps.. if it seems profitable.
FearTheMullet
19-11-2004, 22:29
AI found a map which had some maps of the time ear, one obvious change is that Kiev at the start of 1000AD scenario was huge, and places such as muscovy, suzdal, and novogorod should be its vassals at least and at most those provinces should belong completley to kiev.
I think some units should be fixed and added in certain provinces.
For example make Spahis, Mamluks, Akinjis, Janissaries(especially) muslim only.
Add Janissaries in Balkans in Hellas, Thrace, Solun(Thessaloniki), Tyrnovo(Moesia), Bdin, Bosnia, Raska, Zeta and Wallachia(Dacia).
Make Templars and Teutonic Knighst catholics only. Add Templars in Middle East(Palestine and Lebanon,)
Add Normans in South Italy(Apulia). Maybe Roman Infantry as well.I agree, but Templars, Teutonics are catholic only. From my KoH experience at least...
The most I agree with adding Normans to south Italy and Sicily
Historical inaccuracies
1000 A.D.
Add County of Flanders and make them vassal of France. YES
Add County of Toulouse, vassal of France YES
Add province of Bosnia to Croatia YES
Add Principality of Raska, vassal of Bulgaria YES
Make Zeta(Dioclea) vassal of Bulgaria YES
Unite Wessex, East Anglia and York into England(England was already united under Saxons kings) YEEEES
Make Burgundy a Kingdom not Duchy YES
Make Hungary a Principality not Kingdom NOO
Make Italy and Bohemia vassals of Germany(HRE) YES TO ITALY NOT TO BOHEMIA
Add Kingdom of Abkhazia at the province of Kuban(needs to be renamed as pointed out before) NO
1200 A.D.
Add County of Flanders and Toulouse(Languedoc), vassal's of France YES
Make Bosnia vassal of Hungary YES
Remove Serbia and add Principalities of Raska and Zeta
Add County of Provence, vassal of Germany YES
Make Duchy of Pommerania vassal of Denmark not Germany YES
Add County of Moravia, vassal of Germany NO, Moravia never was independent (after 900AD)
Add Silesia and Mazovia YES
Unite Naples and Sicily into Kingdom of Sicily YEEEEES
Add Principality of Galicia and Volhynia YES
Add Wallachia YES
1350 A.D.
Unite Leinster, Ulster and Munster into Ireland YES
Add Duchy of Aquitaine, vassal of England(make it playable not just province in possesion of Eng.) NO
Add Kingdom of Bosnia, vassal of Hungary NOT SURE
Make Principality of Wallachia vassal of Hungary WES
Add Duchy of Mazovia, vassal of Poland NO
Make County of Provence, vassal of Naples YESjust my opinion
+Flandre should belong to Burgundy in 1350,at least having marriage...
Finellach
23-11-2004, 08:51
I agree, but Templars, Teutonics are catholic only. From my KoH experience at least...
Yes you are right, Templars and Teutons are catholics only. I didn't notice.
In any case Templars should be added in Middle East.
Also regarding adding new units Turcopoles would be good. They would be medium aroured infantry catholics only units in in Asia Minor and Middle East.
I'm not sure of Templars being aded to the Midle east...
as well as Turcopoles catholic only. Turcopoles were local(middle-eastern)forces, fighting for crusader states. This does not mean they couldn't fought for Byzantine empire or some pagan kingdom located tere.
Also I am almost sure there will be no more units added in the patch...
Finellach
23-11-2004, 19:08
I'm not sure of Templars being aded to the Midle east...
While you are not sure I am quite positive Teplars should be at least available in Holy Land.
as well as Turcopoles catholic only. Turcopoles were local(middle-eastern)forces, fighting for crusader states. This does not mean they couldn't fought for Byzantine empire or some pagan kingdom located tere.
They fought for Catholics. Byznatine Empire was later "re-built" and Byznatines never used them. Also there never was any pagan nation in that area thus I am quite sure they should be catholics-only unit.
Also I am almost sure there will be no more units added in the patch...
Well I obviously disagree. It is not about number of units but wheter the units at least to some degree show the real picture. As it is know some quite important units for some areas are missing. As I said Gallowglass for Ireland, Almogavars for Spain, Turcopoles for Middle East and Asia Minor for Catholic-Crusader states and so many times mentioned Lithuanian/Samogitian Cavalry.
They fought for Catholics. Byznatine Empire was later "re-built" and Byznatines never used them. Also there never was any pagan nation in that area thus I am quite sure they should be catholics-only unit.of course. Re-built Byzantine empire never ruled in area where crusader states-using Turcopoles-lied. But are you sure that Turcopoles wouldn't fight for orthodox Byzantines or some pagan nation IF there was some?
This game is also about POSIBILITIES!
Can you imagine feudal knights fighting for Mongols and Mongols holding strong castle of Zadar? In history not, but in KoH it is now for me more than reality :)
Catholic-only or muslim-only units should be only those which were specific religious units, like Templars etc. But not units like Turcopoles, who were local in Holy Land, so orthodox or muslim warriors fighting under the banner of Crusader states. It would be quite ridiculous to have unit of muslim/orthodox religion catholic only, don't you think?
Well I obviously disagree. It is not about number of units but wheter the units at least to some degree show the real picture. As it is know some quite important units for some areas are missing. As I said Gallowglass for Ireland, Almogavars for Spain, Turcopoles for Middle East and Asia Minor for Catholic-Crusader states and so many times mentioned Lithuanian/Samogitian Cavalry.
Sure. But that's question of an add-on, not a patch. (To be honest, as well as some of my ideas of vassalage worked out a little more, ading some diplomatic features etc.)
Finellach
24-11-2004, 17:12
Catholic-only or muslim-only units should be only those which were specific religious units, like Templars etc. But not units like Turcopoles, who were local in Holy Land, so orthodox or muslim warriors fighting under the banner of Crusader states. It would be quite ridiculous to have unit of muslim/orthodox religion catholic only, don't you think?
Turcopoles were local units in Holy Land who fought for CATHOLICS AGAINST MUSLIM. It would be ridicuolous to have them fighting for Muslims or Orthodox for that matter althugh the latter would be acceptable to some degree. I mean it's like having Saracens fighting for Catholics....as mercenaries maybe but to directly hire them no.
Sure. But that's question of an add-on, not a patch. (To be honest, as well as some of my ideas of vassalage worked out a little more, ading some diplomatic features etc.)
I wasn't talking about adding new units in the patch. Please read more carefully. ;)
Turcopoles were local units in Holy Land who fought for CATHOLICS AGAINST MUSLIM. It would be ridicuolous to have them fighting for Muslims or Orthodox for that matter althugh the latter would be acceptable to some degree. I mean it's like having Saracens fighting for Catholics....as mercenaries maybe but to directly hire them no.
comparing it to Saracens is ridiculous...
Saracens are muslim unit available only fr muslim nations.
Turcopoles were Holy lands local unit, what means muslim or orthodox(in settlement of Holy land most people were muslims, rest orthodox and only nobles and italian merchants were catholics, in Syria(Antioch) majority was orthodox), so it would be very strange not to have them available for those religions. That's my opinoin.
Turcopoles fought for catholic realms not because they were catholic religious units (like order knights:Templars, Teutonics, Hospitaliers), but as mercenaries or subjects. They would fight for orthodox cruader state if there was any. They were not catholic-only unit, there's no reason to make them catholic-only unit.
If Turcopoles catholic only, then I must insist on:
Cataphracts, Pronias, Varangians - orthodox only
Feudal kinghts, crossbowmen, Longbowmen, Jinetes, Halberdiers, Hobilars - catholic only
Mameluks, Ghulam cavalry, all desert units - muslim only
Mongolian cavalry, Vikings - pagan only
and many more.. have you ever heard about those units fighting in service of any other religion than described above?
Finellach
24-11-2004, 22:20
comparing it to Saracens is ridiculous...
Saracens are muslim unit available only fr muslim nations.
Yes in game, but what if they are not? Would you then again talk of posibbilities?
Turcopoles were Holy lands local unit, what means muslim or orthodox(in settlement of Holy land most people were muslims, rest orthodox and only nobles and italian merchants were catholics, in Syria(Antioch) majority was orthodox), so it would be very strange not to have them available for those religions. That's my opinoin.
Turcopoles were local Holy Land unit that fought for Catholics ONLY.
Turcopoles fought for catholic realms not because they were catholic religious units (like order knights:Templars, Teutonics, Hospitaliers), but as mercenaries or subjects. They would fight for orthodox cruader state if there was any. They were not catholic-only unit, there's no reason to make them catholic-only unit.
They would still be available as mercenaries to non-catholics.
If Turcopoles catholic only, then I must insist on:
Cataphracts, Pronias, Varangians - orthodox only
Feudal kinghts, crossbowmen, Longbowmen, Jinetes, Halberdiers, Hobilars - catholic only
Mameluks, Ghulam cavalry, all desert units - muslim only
Mongolian cavalry, Vikings - pagan only
You could insist but you couldn't support it with facts.
and many more.. have you ever heard about those units fighting in service of any other religion than described above?
We have specific religion units fighting for kingdoms of different religion already in game.
You could insist but you couldn't support it with facts.
sure?
In history, feudal cavalry NEVER fought on side of muslim, orthodox or pagan kingdom.
Crossbowmen fought ONLY in catholic armies
Longbowmen-catholic England(speaking about middle ages), catholic Wales
Normans-Kingdom of Sicily, Duchy of Normandy.. have those been something else than catholic kingdoms?
do you want more examples. It is the same like Turcopoles....
no, not the same. Turcopoles were muslims and orthodox christians, those above were only catholics
But whole this "discussion" this is pointless. Say the last word, Finnie, if you need it.
Finellach
24-11-2004, 23:47
In history, feudal cavalry NEVER fought on side of muslim, orthodox or pagan kingdom.
Crossbowmen fought ONLY in catholic armies
Longbowmen-catholic England(speaking about middle ages), catholic Wales
Normans-Kingdom of Sicily, Duchy of Normandy.. have those been something else than catholic kingdoms?
The question is would they be used if Muslim conquered the countries in which these units were used. ;)
do you want more examples. It is the same like Turcopoles....
Actually it's not the same. When Crusaders conquered lands in Middle East they started to use Turcopoles, never were these units used before nor after them thus they are catholic ONLY.
no, not the same. Turcopoles were muslims and orthodox christians, those above were only catholics
I don't care what each individual was, they were catholic only units.
It would be very nice if the pertinent information about one's relationship with a country could be put on the first diplomacy screen after you request an audience; i.e. the one where you choose to "Make an offer," "Make a demand," and so forth. It is too awkward to try to use the main map filters when the diplomacy screen overlays the map, and I find I really need that information when trying to decide what to do. This isn't so important when I'm the one initiating contact, because I can always use the main map filters before I initiate contact, but when another country is contacting me about something, I have no choice but to make a snap decision.
There should also be a confirmation screen when you choose to dismiss a knight. Right now it's too easy to accidentally dump them.
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