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jnewl
25-11-2004, 09:26
It would also be nice if knights were grouped according to their color in the knight bar at the top of the screen.

Elvain
25-11-2004, 09:30
There should also be a confirmation screen when you choose to dismiss a knight. Right now it's too easy to accidentally dump them.
yes,I absolutely agree

Lord-Piecemeal
26-11-2004, 13:36
Well I have not been playing long to give any comments on the map,units, town names etc.

But have one point to make on the number of spaces for the Lords,Clerics,spys etc.

I feel it could do with at least four more spaces, this would give a better balance to the game I feel.

Haveing to keep say the spy in court, spaces soon dry up.

Hope this gets in patch.

Lord Sandman
26-11-2004, 14:20
Yeah, I agree...
Few spaces, maybe four spaces more in court is great idea.... Infortunatelly it's not included id near patch, but I hope that in next patch it will be included

Elvain
26-11-2004, 14:45
I doubt this will get into the first patch, but...

When player call for election of Emperor and is not elected, those, who voted FOR him, should not declare war on him. Just my humble opinion.

PS: one advice how to be elected:
1) Build up a powerfull empire
2) Take care of your relations with most powerfull kingdoms
3) Sign alliances with them when you have many children
4) merry your children to at least 4 of the most powerfull kingdoms
5) Claim your title
(Unfortunatelly I married only 2 of them ;()

Bloodsucker
28-11-2004, 12:22
I think that you should know that Serbia (in late period) was not Tzardom,it was Empire.You should change that in the next patch.

Lord-Piecemeal
28-11-2004, 12:40
One more note to the request for more spaces for Marshalls etc, is that say you have England, then capture Wales and Scotland, you need at least one marshall in each of thease province's, with at least two in England alone, or prevent and fight an Invasion.

Thease to keep population in line till things quiten down, then if you say take Normandy, then the marshalls get so stretched.

You cannot Invade any further in Europe, as other spaces need to have spy,cleric, traders and of course your royal family.

Just a thought M'Lords.

Elvain
29-11-2004, 15:08
What about improving influence of royal daughters...maybe more quastion of an add-on than a patch

I've made up those ideas:
1) If you marry your daughter, your KP increases (not in a case of lost war)
2) if you don't marry her out, you can send her into a monastery to gain piety and books like cleric
she will be controlled from royal dynasty window
she can gain experience as well as knights and finally she may become saint(i.e. if, at the moment of king's-father's death, she's at lvl5, there will be about 30%chance for her to become saint-if you have good relations with papacy-catholic, or have independent church-orthodox) what will give you constant happiness bonus
3) your daughter married in another kingdom may become a spy-you can control her from royal dynasty window
actions:
I) asasinate king (medium-but very high risk of being caught=>casus belli=>war)
II) spread nostalgia in your former provinces (hard)
III) steal books (easy)
IV) spread your religion in random provinces (very hard)
V) improve relations-make the king happy (easy)
VI) ?-very brutal one -castration (almost impossible) disable giving a birth, very probable to lose influence (both sided-your influence on her-she wouldn't like to lose her children- as well as she can be caught and...your connections with her will be disabled)
VII) educate prince (hard, 2 levels per 1000 books), she educates her son, your king's nephew, in a way typical for your kingdom, what will make him very loyal to you. If successfull only lvl 1 - after claiming throne your nephew will be very loyal, asking you for advice before declaring wars, making peaces etc.
level 2 successfull - your nephew will become your puppet king, after his successfull claim.

especially 2 and 3 will give you another "knights" what may enrich the game and satisfy those who want royal court to be extended, there will be another 3 possible "knights", spies or clerics with stronger impact than ordinary spies/clerics.
But they wouldn't be usable as ordinary spies or clerics, can't be sent in certain province to do ordinary spy/cleric actions.