Elvain
18-03-2006, 18:17
Holy Rome 1.7 version is done
download it here:
Holy Rome 1.7 (http://www.badongo.com/file/315678)
HR1.7mapchanges (http://www.badongo.com/file/316514)
or here is alternative source:
Holy Rome 1.7 (http://download.sunflowers.de/community/koh_elvain_hr.1.7.zip)
HR 1.7mapchanges (http://download.sunflowers.de/community/koh_elvain_hr.1.7_mapchanges.zip)
Basic description:
The mod is furthest version of my modding attempts and testing, though it is still imperfect. The goal of the mod is to improve historical accurancy and gameplay. This version improves the AI behaviour so it is more economicaly wise, builds up stronger units and uses much more espionage than ever before. The final effect is that it is harder to fight AI armies on the battlefield as it uses better units.
- It contains 7 new units(assassins, byzantian spearmen, bulgars, hospitaliers, mameluk infantry, nakharars and turkic tarkans) and one unit (Spahias) is sacrifised. Unit squads are more numerous since 1.6 version and also units armour is improved.
- There are many new kingdoms on the maps in each of the periods and also many new quests. Just to mention some:
early:http://img138.imageshack.us/img138/6158/hr17early9xs.th.jpg (http://img138.imageshack.us/my.php?image=hr17early9xs.jpg)
Normans (Robert guiscard's mercenaries can unite kingdom of Sicily), Prussia, Carinthia, Volga Bulgaria replaces incorrect khanate of Kazan, armenian kingdoms of Ani and Vaspourakan can unite kingdom of Armenia
other kingdoms like Zeta, Bulgaria and Lotharingia got hostorically more accurate positions
high:http://img156.imageshack.us/img156/1538/hr17high1nm.th.jpg (http://img156.imageshack.us/my.php?image=hr17high1nm.jpg)
Italy and Germany replced by Holy Roman empire and rival in league of Lombardy. France has new vasals in Flanders and Tolouse, Teutonic order has to fight Prussia, Jerusalem has extended it's territory to Lebanon, but has to face full strength of Salladin's Ayyubid empire, Slejuks are called sight: Sultanate of Rum, principalities of Smolensk and Suzdal joined atmozation of Russia
late:http://img138.imageshack.us/img138/5585/hr17late5kk.th.jpg (http://img138.imageshack.us/my.php?image=hr17late5kk.jpg)
Fragmentation of Germany deepened, duchy of Bavaria and Carinthia joined the map, Gelre replaced by more correct and interesting Holland and Flandre (burgundian vasals), Ireland is united, Armenia moves to Cilicia where it belongs in this period, Serbia has recieved independent church
- many of provinces got more correct names
- exotic goods are transformed to valuable goods so Ai can finally get the kingdom advantages without removing anything from the game
they are produced in normal buildings:
gems->jewels - in jewelry (override of silver mine)
amber - in amber collector (override of hunters' huts)
silk->brocade - in brocader (override of tailor, requires also silver)
ivory - in merchant guild (override of market)
spices - in admirality (newly requires also market)
sugar - in bakery
ebony->wooden tools in toolsmith
2. Installation
To install the mod you need to have programm called PakMan(downloadable in http://forum.sunflowers.de/showthread.php?t=3255)
before you install the mod,make backups of defs.pak,europe.pak and texts.pak!!(I recomend to create "Knights of Honor\backup" folder and move them there
Use PakMan (http://forum.sunflowers.de/showthread.php?t=3255):
1) make backup of the files: Knights of Honor/packs/defs.pak, europe.pak and texts.pak
2) run PakMan
3) open defs.pak
4a) right-click on any file in defs.pak
4b) follow: extract all files - to original directories (look at PakMan.jpg in the pack how to do it exactly)
5) do the same (step 4a and 4b) with europe.pak and texts.pak (and then close PakMan, you won't need it)
6) look that you have now new folders in your KoH directory (there shuold be following: defs, images, maps, movies, packs, system, Texts
7) decomprime HR mod
8) copy the files from HR mod to your KoH directory - files from HR/defs should replace files in your Knights of Honor/defs etc.
9) check if the files are copied in right places (for example try to open Knights of Honor/defs/Quests and there should be now much more files. First 3 (in alphabetical order) should be questinfo.ini, unite_alexandria.ini and unite_algiers.ini
10) check if there are new foldera in your KoH directory (Knights of Honor/images and Knights of Honor/movies) which were not there before you installed the mod (so now there should be following folders: defs, images, maps, movies, packs, system, Texts)
check also Installation1jpg and instalation-defs-quests.jpg if your mod is installed right - your folders should include same folders/files as are on the pics
11) run Knights of Honor and enjoy it
steps 3-5 are done in PakMan
4. Uninstallation
a) Remove the "defs", "images", "maps", "movies" and the "Texts" directories from your KoH-folder
b) In PakMan, open backup .pak files(europe.pak, defs.pak and Texts.pak) extract all files into original directories, or move all these 3 .pak files back to "Knights of Honor\paks"
5. Hints and basic recomendations
As soon as you have started a new game, press the pause-key and look at the new prices and make yourself comfortable with the new values in the game. Also check that some provinces are renamed now, so many of them can be found somewhere else than before
When you start a game, pause the game by pause key and look at political view. Before you start to trade, find which kingdoms have market already built and try to sign Trade agreements preferably with them.
Then build toolsmith and bakery as soon as possible as they will provide you new valuable trade goods.
Check where new units are available
6. Suggestions
If you have any suggestion, report it on the KoH-forums at http://forum.sunflowers.de. Any comments are appretiated.
List of changes will be in the next post.
Mapchanges of Holy Rome 1.7 are attached in this post
Have fun with the mod :go:
download it here:
Holy Rome 1.7 (http://www.badongo.com/file/315678)
HR1.7mapchanges (http://www.badongo.com/file/316514)
or here is alternative source:
Holy Rome 1.7 (http://download.sunflowers.de/community/koh_elvain_hr.1.7.zip)
HR 1.7mapchanges (http://download.sunflowers.de/community/koh_elvain_hr.1.7_mapchanges.zip)
Basic description:
The mod is furthest version of my modding attempts and testing, though it is still imperfect. The goal of the mod is to improve historical accurancy and gameplay. This version improves the AI behaviour so it is more economicaly wise, builds up stronger units and uses much more espionage than ever before. The final effect is that it is harder to fight AI armies on the battlefield as it uses better units.
- It contains 7 new units(assassins, byzantian spearmen, bulgars, hospitaliers, mameluk infantry, nakharars and turkic tarkans) and one unit (Spahias) is sacrifised. Unit squads are more numerous since 1.6 version and also units armour is improved.
- There are many new kingdoms on the maps in each of the periods and also many new quests. Just to mention some:
early:http://img138.imageshack.us/img138/6158/hr17early9xs.th.jpg (http://img138.imageshack.us/my.php?image=hr17early9xs.jpg)
Normans (Robert guiscard's mercenaries can unite kingdom of Sicily), Prussia, Carinthia, Volga Bulgaria replaces incorrect khanate of Kazan, armenian kingdoms of Ani and Vaspourakan can unite kingdom of Armenia
other kingdoms like Zeta, Bulgaria and Lotharingia got hostorically more accurate positions
high:http://img156.imageshack.us/img156/1538/hr17high1nm.th.jpg (http://img156.imageshack.us/my.php?image=hr17high1nm.jpg)
Italy and Germany replced by Holy Roman empire and rival in league of Lombardy. France has new vasals in Flanders and Tolouse, Teutonic order has to fight Prussia, Jerusalem has extended it's territory to Lebanon, but has to face full strength of Salladin's Ayyubid empire, Slejuks are called sight: Sultanate of Rum, principalities of Smolensk and Suzdal joined atmozation of Russia
late:http://img138.imageshack.us/img138/5585/hr17late5kk.th.jpg (http://img138.imageshack.us/my.php?image=hr17late5kk.jpg)
Fragmentation of Germany deepened, duchy of Bavaria and Carinthia joined the map, Gelre replaced by more correct and interesting Holland and Flandre (burgundian vasals), Ireland is united, Armenia moves to Cilicia where it belongs in this period, Serbia has recieved independent church
- many of provinces got more correct names
- exotic goods are transformed to valuable goods so Ai can finally get the kingdom advantages without removing anything from the game
they are produced in normal buildings:
gems->jewels - in jewelry (override of silver mine)
amber - in amber collector (override of hunters' huts)
silk->brocade - in brocader (override of tailor, requires also silver)
ivory - in merchant guild (override of market)
spices - in admirality (newly requires also market)
sugar - in bakery
ebony->wooden tools in toolsmith
2. Installation
To install the mod you need to have programm called PakMan(downloadable in http://forum.sunflowers.de/showthread.php?t=3255)
before you install the mod,make backups of defs.pak,europe.pak and texts.pak!!(I recomend to create "Knights of Honor\backup" folder and move them there
Use PakMan (http://forum.sunflowers.de/showthread.php?t=3255):
1) make backup of the files: Knights of Honor/packs/defs.pak, europe.pak and texts.pak
2) run PakMan
3) open defs.pak
4a) right-click on any file in defs.pak
4b) follow: extract all files - to original directories (look at PakMan.jpg in the pack how to do it exactly)
5) do the same (step 4a and 4b) with europe.pak and texts.pak (and then close PakMan, you won't need it)
6) look that you have now new folders in your KoH directory (there shuold be following: defs, images, maps, movies, packs, system, Texts
7) decomprime HR mod
8) copy the files from HR mod to your KoH directory - files from HR/defs should replace files in your Knights of Honor/defs etc.
9) check if the files are copied in right places (for example try to open Knights of Honor/defs/Quests and there should be now much more files. First 3 (in alphabetical order) should be questinfo.ini, unite_alexandria.ini and unite_algiers.ini
10) check if there are new foldera in your KoH directory (Knights of Honor/images and Knights of Honor/movies) which were not there before you installed the mod (so now there should be following folders: defs, images, maps, movies, packs, system, Texts)
check also Installation1jpg and instalation-defs-quests.jpg if your mod is installed right - your folders should include same folders/files as are on the pics
11) run Knights of Honor and enjoy it
steps 3-5 are done in PakMan
4. Uninstallation
a) Remove the "defs", "images", "maps", "movies" and the "Texts" directories from your KoH-folder
b) In PakMan, open backup .pak files(europe.pak, defs.pak and Texts.pak) extract all files into original directories, or move all these 3 .pak files back to "Knights of Honor\paks"
5. Hints and basic recomendations
As soon as you have started a new game, press the pause-key and look at the new prices and make yourself comfortable with the new values in the game. Also check that some provinces are renamed now, so many of them can be found somewhere else than before
When you start a game, pause the game by pause key and look at political view. Before you start to trade, find which kingdoms have market already built and try to sign Trade agreements preferably with them.
Then build toolsmith and bakery as soon as possible as they will provide you new valuable trade goods.
Check where new units are available
6. Suggestions
If you have any suggestion, report it on the KoH-forums at http://forum.sunflowers.de. Any comments are appretiated.
List of changes will be in the next post.
Mapchanges of Holy Rome 1.7 are attached in this post
Have fun with the mod :go: