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Cyrus The Great
08-09-2005, 13:27
thanks elvain,your new mod sounds nice.
but I cant understand the reason of some changes in difficulty.in2:

[hard]
; economy_tick = 2000
economy_tick = 12000
military_tick = 1000
min_invade_army_squads = 9
min_defend_army_squads = 9
max_invade_armies = 25
invade_levels = 1, 18, 3, 36, 10, 80
conquer_last_realm = 100

what was your gaol to add (; economy_tick = 2000)
as far as I know any thing writen after (;) is just a comment so why did you add it.
Im not sure but I thought befor that economy_thicks means the mili seconds between AI economical decisions,so it seems that it must be decreased(?)

Elvain
08-09-2005, 14:12
Great Job!
Yet another mirror:
censored by Elvain
this is version from 04_09_05 repacked as self-extracting RAR with packman instructions displayed before the installation and with an added icon, this should make life easier for beginners.

PS. Why the separate zip HR_mapchanges? Is it for those who don't want the full mod, just map changes?
thanks a lot :go:

and yes, it is separate for those who are not interested in my mod itself but are scared with the map... (another reason is that HR_mapchanges are all in all parts of another - at least 2 - mods, so ths was made for Xuca and Angryminer. There are some new changes and I see no reason why should they download my entire mod when their own are equal or - especially from theri POV - better)

@Cyrus
I'm not sure how this emerged, I was sure this change was without ";" so I probably confused it...

Borsook
08-09-2005, 18:00
OK, I've been away from KOH for a while, so I may be mistaking something for effect of HR 1.6 when in fact it's not... Anyway, did you tweak the AI in any way so that it pays more attention to killing the marshal in battle? I had 2 battle with 2 AI armies, one being my allies, when both armies sent their marshalls towards map border while the rest ignored their enemies (passing them by) and went straight for enemy marshall... the effects were not that good.

PS. one more: even if I check "pause during battles" (I'm playing on hard) the game does not in fact pause, is this connected to HR? I thought the last patch made the option not related to difficulty setting...

Elvain
09-09-2005, 10:06
1) no, I didn't change this (or I don't know about this). You led the battle yourself. The only thisg I changed for battles was lower morale needed for army to retreat (overall army morale)

:eek: no, pause should work, I didn't do anything to disable it

Borsook
09-09-2005, 10:10
1) no, I didn't change this (or I don't know about this). You led the battle yourself. The only thisg I changed for battles was lower morale needed for army to retreat (overall army morale)

:eek: no, pause should work, I didn't do anything to disable it
Ok, I thought it's probably not mod related. But I have no idea why the pause does not work... strange.

Funkybax
10-09-2005, 20:13
Maybe you have not installed the KoH patch

Borsook
10-09-2005, 20:24
Maybe you have not installed the KoH patch
Of course I installed the patch, I can tick the option it just seems not to work. To be on the safe side I'll try to check it on unmodded copy.

Funkybax
12-09-2005, 11:23
Of course I installed the patch, I can tick the option it just seems not to work. To be on the safe side I'll try to check it on unmodded copy.


I've said that to you because this is a problem that was before the patch.

Bye :wink:

Doge
12-09-2005, 16:06
crusade values edited - pagans have the highest probability, excomunicated catholics are now more likely to be targeted by a crusade as well as orthodox.

Elvain,

A historical fact, there was never a crusade launched against an orthodox kingdom. There was the 4th crusade diverted to attack a Catholic country, then an Orthodox country, but the crusade was meant to re-take Jerusalem:

The Fourth Crusade was the brainchild of an energetic young pope, Innocent III (1198-1216). Innocent was determined to launch a new Crusade to reconquer Jerusalem, which had been in Muslim hands since 1187. After some initial delays, recruitment for the Crusade picked up in earnest in France, crystallizing around a few powerful barons. In order to avoid trouble with the Byzantine Christians, who were by now no longer so happy to have Crusade armies marching across their fields and meadows, they decided to sail to the Holy Land. But there was a problem: The barons had no boats. To remedy this they gave blank parchments (the medieval equivalent of blank checks) to six agents and sent them out to contract a fleet.

In 1201 the six went to Venice where boats were, of course, plentiful. The Venetians, led by their aged and blind Doge Enrico Dandolo, agreed to join the Crusade themselves with a fleet of war galleys. In addition they agreed to provide transportation and provisions for all of the French Crusaders and their horses for one year. Since much of the fleet would have to be constructed, the Venetians naturally needed to know how many Crusaders it would transport—a question for which the agents did not have a good answer. Taking a guess, the agents ordered transportation and provisions for 33,500 men and 4,500 horses. The pope confirmed the contract and all was in readiness for the Crusade.

A year passed and the Venetian people fulfilled their end of the contract to the letter. A vast fleet and tons of provisions stood ready. Yet the Crusaders were not so conscientious. It must be remembered that a Crusade was an amalgamation of many different military groups, who were not bound by the oaths sworn by powerful barons. If those groups could find cheaper or more convenient transportation in other ports, there was nothing to stop them from taking advantage of it.

This was bad news for the main body of the Crusade. With so many leaving from other ports, only about 12,000 showed up in Venice. That meant the Crusaders could not pay for the fleet, while the Venetians, who had poured enormous resources into the project, could not renounce payment. A stalemate ensued that lasted throughout the summer of 1202. Finally, the Venetians agreed to loan the money to the Crusaders in return for their assistance in subduing Zara, a rebellious city on the Dalmatian coast. The Crusaders agreed. But Zara was not only a Catholic town; its nominal ruler, the king of Hungary, had taken the Crusader’s vow and therefore his lands were under the protection of the Church. With the only alternative being the dissolution of the Crusade, the Crusaders attacked and conquered Zara—whereupon the whole Fourth Crusade was excommunicated.

In time the French Crusaders received papal absolution for their part in the business at Zara, but the Venetians did not. Nevertheless, in spring 1203 the Crusade was again ready to sail—or almost ready. There was the problem that only a few months remained on their lease of the vessels. There was also the problem that they had eaten all of their provisions.

At this point a young Byzantine prince stepped into the unfolding drama. Young Alexius Angelus was the son of Emperor Isaac II Angelus, who had been blinded and deposed by his brother, the current Emperor Alexius III Angelus. The young man claimed, plausibly enough, that his uncle was a usurper and that the people of Constantinople longed to be free of his tyranny. If the Crusaders would champion the young man’s righteous cause by bringing him to the imperial city, the Byzantine people would respond by overthrowing the tyrant and restoring to the young Alexius Angelus his rightful throne. In return for this act of charity, the young man promised oceans of riches, thousands of troops to join the Crusade, and the subjugation of the Byzantine Church to the pope in Rome. With much dissent in the ranks, the Crusade leaders accepted the deal.

When the Crusaders arrived at Constantinople they were surprised to discover that they were not hailed as liberators. Greeks wanted no Westerners telling them who to have as their emperor. After a brief attack on the city, though, Emperor Alexius III fled. So the young man was finally crowned as Alexius IV. But he could only come up with half of what he owed the Crusaders, and his unpopularity among his subjects made him fear for his life. So the Crusaders agreed to remain at Constantinople over the winter in order to give the new emperor time to consolidate his power and come up with the remainder of their reward. But Alexius IV did not survive the winter. A palace coup toppled him, putting on the throne the anti-Latin candidate, Alexius V Mourtzouphlus. Faced with this treachery and betrayal, the Crusaders decided to attack Constantinople once again. In April 1204 they entered the city, captured it, and put it to the sack. Later Baldwin of Flanders was elected the first emperor of the Latin Empire of Constantinople. Thus ended the Fourth Crusade, having never reached Jerusalem.

http://www.firstthings.com/ftissues/ft0506/articles/madden.html

The episode of the young prince Alexius reminds me of the current situation in Iraq. You had exiled Iraqis promising that the Americans would be greeted as liberators. .Well, we all know how Americans were really greeted. Someone in the Bush administration forgot to read the history of the fourth crusade.

If you want to be really historically accurate, allow crusades to be diverted to orthodox nations, not launched against them. If that can be done.

Elvain
13-09-2005, 09:59
Elvain,

A historical fact, there was never a crusade launched against an orthodox kingdom. There was the 4th crusade diverted to attack a Catholic country, then an Orthodox country, but the crusade was meant to re-take Jerusalem:



http://www.firstthings.com/ftissues/ft0506/articles/madden.html

The episode of the young prince Alexius reminds me of the current situation in Iraq. You had exiled Iraqis promising that the Americans would be greeted as liberators. .Well, we all know how Americans were really greeted. Someone in the Bush administration forgot to read the history of the fourth crusade.

If you want to be really historically accurate, allow crusades to be diverted to orthodox nations, not launched against them. If that can be done.thanks, I know the facts about 4th crusade.

I'm not making the mod to 100% follow the history. I just try to make it 90%. The crusade happened so there's such possibility in my mod, though it happens quite rarely

Ivar
05-10-2005, 09:56
Great mod! Thx!
:go:

I've installed the HR1.6 but not the HR_mapchanges... Is this a backup or have I to install it too?

Why gold decrease increasing kindom power?

:confused:

Elvain
05-10-2005, 21:09
I'm glad you like it :smile:

HR_mapchanges is only for those who don't want to install the entire mod, but would like to use the mapchanges and new kingdoms I've added.
Everything from HR_mapchanges is included in HR16.zip

the decrease of money is there to make player consider more what he preferes:
either you care of your reputation and spend your money to make the people happy as well as you care of your reputation among other monarchs
or you don't care of the happiness and are ruthless and greedy king, so you "deserve" some money profit from that
(this was ideological explanation. The other is that AI nations were falling into neverending circle: their KP dropped, the income was lower, people were unhappy - they had no money o make the people happier so the final result was that the kingdom broke down..)

PSYX
24-10-2005, 19:45
I have installed mod on russian version, but after loading the campain - game messages that: "Dolmatia without province" and many of others states havn t provinces. Why, and what I can do?
Sorry for my English, becouse I am from Ukraine)

PSYX
26-10-2005, 14:36
I have installed mod on russian version, but after loading the campain - game messages that: "Dolmatia without province" and many of others states havn t provinces. Why, and what I can do?
Sorry for my English, becouse I am from Ukraine)

Now I installed succes, without any errors.
Thanks for the mod and the tampliers units. I translate this mod into russian language)))

Elvain
28-10-2005, 13:27
I'm glad you like the mod and you have installed it finally without problems. Have fun with it :go:

PS: don't feel sorry for your english, it's not bad :wink:

Mortimer
01-11-2005, 08:24
Elvain, I just upgraded to 1.6 from whatever versian I had, it is much better, and have been enjoying it very much. I love the kingdom power income reversal thing, makes it harder to afford more where as the old way lended it's self to the more powerful you are the easier it will be to raise it more. though I have a few questions.

- what are the bonuses for land lords and builders? I have never used one in the orginal game and seem to be running out of space for knights, so I wonder what reasons there may be to get them noy, the readme says they they are changed but no details are given

- why is it that when given a provence or a spy hands one over, the people as upset as if you conquired them? I think it would be a little more realistic to have nostalga maybe -5 when a town is given. it just seemed odd that a king would give me a city is a peaceful diplomatic exchange and they instanly revolt, same with a spy the governer desided to give it to me....so they should be ok with that, I'll be nice to them :)

- lastly when I start up a game I get confirmation that about 25-30 countries were restored to their previous power, and I saw some more than once in that group. is this a bug? or is it the only way to have those new quests active?

Overall it is a great mod, and got me back into a game I put down long ago and makes me not much care about the lack of patch info. Odds are they won't match what you have done, even if there is a patch. Keep up the good work :)

PSYX
02-11-2005, 20:05
I'm glad you like the mod and you have installed it finally without problems. Have fun with it :go:

PS: don't feel sorry for your english, it's not bad :wink:

Thanks)))
I correct some names in your mod:
Kyiv - Kyivan Rus
Novgorod - Great Novgorod

And I want to do the flag of Kyivan Rus, becouse in the game, Kyivan flag is blue-black (historically this flag used in wars, but not in life). The origin flag of the Kiyvan Rus is unknown, but some facts gives the information of this flag... In future I posted the image of the origin flag of the Kyivan Rus)))

PSYX
02-11-2005, 20:13
Here is the original (99,9%) flag of Kyivan Rus
http://img475.imageshack.us/img475/9715/kiev40ud.th.jpg (http://img475.imageshack.us/my.php?image=kiev40ud.jpg)

The lion is likes of the lions on tampliers flags, that no fact, but I think, that Kyiv was with tampliers:)

PSYX
03-11-2005, 16:10
If you want, you may use my << Temple >> images in your patch:
http://img314.imageshack.us/img314/7560/fromgame0000000243ma.th.jpg (http://img314.imageshack.us/my.php?image=fromgame0000000243ma.jpg)
It names is << Idol svitovyd >>

http://img314.imageshack.us/img314/2523/temple0di.jpg (http://imageshack.us)

http://img314.imageshack.us/img314/153/templel1fu.jpg (http://imageshack.us)

Elvain
05-11-2005, 12:29
at first I'm happy my mod helped somebody to enjoy the game longer
- what are the bonuses for land lords and builders? I have never used one in the orginal game and seem to be running out of space for knights, so I wonder what reasons there may be to get them noy, the readme says they they are changed but no details are given

- why is it that when given a provence or a spy hands one over, the people as upset as if you conquired them? I think it would be a little more realistic to have nostalga maybe -5 when a town is given. it just seemed odd that a king would give me a city is a peaceful diplomatic exchange and they instanly revolt, same with a spy the governer desided to give it to me....so they should be ok with that, I'll be nice to them :)

- lastly when I start up a game I get confirmation that about 25-30 countries were restored to their previous power, and I saw some more than once in that group. is this a bug? or is it the only way to have those new quests active?

Overall it is a great mod, and got me back into a game I put down long ago and makes me not much care about the lack of patch info. Odds are they won't match what you have done, even if there is a patch. Keep up the good work :)
1) the bonuses are too small. I planned to give landlords builder bonuses and oposite, but I was unable to do so and then I gave up the work on the mod. So finally they are just cheaper and give little bigger bonusses in (I think in some cases their previous bonuses are multipliced)

2) this is problem of the game itself. I haven't changed anything in this way (as far as I remember) as I was unable to do so.

3) this is not a bug, but the "new quest". I picked some 30 biggest citties around the map and gave every AI nation holding them some gold bonus at the start of the game. If player holds them, he recieves no "bonus". This brings advantage to some of the most powerfull kingdoms at the beggiinig.

PS:
thanks of all your feedbacks, but I already gave up any work around this game.
I don't have enough time to waste it this way... I'm sorry to say it but KoH is a waste of time for me now