Elvain
29-08-2005, 17:01
After long time of testing here it is.
This mod is done to make the game better as I personaly feel it, though I think many of you could find it more fun than before. It was done to make the game more historicaly accurate, to add new kingdoms and quests to a game, to make AI more competable-so the game more challenging
-------------------------------------------------------------------------------------------
1. Requirements
English version of KoH with patch 1.03
Lot of time to play!
Being unsatisfied with English version of KoH with patch 1.03!
2. Disclaimer
This is not an official patch and I do not guarantee that it will serve any purpose. It may crash your computer or do even worse things. Only use this mod if you are aware of this fact. Use on your own risk.
3. Installation
I recomand this way. To install the mod you need to have programm called PakMan(downloadable in http://forum.sunflowers.de/showthread.php?t=3255)
before you install the mod,make backups of defs.pak,europe.pak and texts.pak!!(I recomend to create "Knights of Honor\backup" folder and move them here
Use PakMan (http://forum.sunflowers.de/showthread.php?t=3255):
a) open PakMan
b) open europe.pak in PakMan
c) rightclick on one of files, "extract all files - to original directory(ies)"
d) do the same in defs.pak and texts.pak
e) copy all files from unzipped HolyRome into Knights of Honor directory and when asked if replace already existing files, agree!
f) check if copy was done proprely: in Knights of Honor directory you should have folders: defs, images, maps, packs, system, Texts. Another check, open Knights of Honor\defs\Quests, there should be all of following files:
questinfo.ini, unite_alexandria, unite_Romans, unite_england and many many more. If at least one of those is missing, files were copied wrong....
g) not necessary, but recomended: remove europe.pak, defs.pak and texts.pak from KoH\paks
h) play and enjoy the game
4. Uninstallation
a) Remove the "defs", "maps", "images" and the "Texts" directories from your KoH-folder
b) In PakMan, open backup .pak files(europe.pak, defs.pak and Texts.pak) extract all files into original directories, or move all these 3 .pak files back to "Knights of Honor\paks"
5. Hints
As soon as you have started a new game, press the pause-key and look at the new prices and make yourself comfortable with the new values in the game. Also check that some provinces are renamed now, so many of them can be found somewhere else than before
6. Suggestions
If you have any suggestion, report it on the KoH-forums at http://forum.sunflowers.de. Any comments are appretiated.
or e-mail me on adress elvain.holyrome@centrum.cz (also in the case of not working downloads from here)
7. List of changes
Since 1.6
- war exhaustion is now only a marginal part of kingdom happiness, plundering now affects it much more
- Kingdom power: gold benefit is inverted:
- KP = +gold, -happiness
+ KP = -gold, +happiness
edited KP decreases when vasal claims independency: vasals KP rises, overlords KP drops
- costs of knights education are balanced to engourage AI to educate clerics first and earn even more books
- some knight skills edited a little, benefit from plundering lowered
- claims to inheriting territories edited: demending allies territory is not very popular as well as demanding country with no relations or even at war
- trade profits tuned down. Who doesn't have anything to offer, has no profit
- relations little edited to make alliances last longer and be firmer...
- army food cost rised
- hiring of knights is cheaper(to encourage AI to use them), upkeeps ballanced (1marshal is almost free, second affordable-but not cheap, third only for wealthy kingdoms)
- province population copied from GoG1.6
- resources limit tuned up to 1200(piety and books), starting gold is now higher
- taxes - amost copied from GoG1.6
- adpoting costs 110 per nostalgy point, is affordable even at war
- crusade values edited - pagans have the highest probability, excomunicated catholics are now more likely to be targeted by a crusade as well as orthodox.
also ruling catholic and orthodox provinces adds "crusade points" as well as wars with all christian confessions
- Ai personalities edited to be more honorable but also agressive. Almost every larger kingdom uses espionage now.
- ballanced rebels: are stronger than in vanilla(weaker compared to HR1.4) but they appear more rarely(but still often enough to presennt danger)
if left untouched, their armies rise to be very hard to defeat
- religious bonuses lowered in most of cases
- unit stats ballanced. Ranged units tuned down, armoured units improved
- squad numbers increased
- building costs edited, mostly are now cheaper
- one more new building: madrase - muslim upgrade of university-vary rare
- new quests added - the most important cities give their AI owners gold bonuses when taken
- map is edited newly. Mostly russian and Anatolian provinces changed their names. Anatolian provinces have now names inspired by byzantine themes...
from previous versions there are:
- new units (hospitaliers, baltic cavalry, assassins)
- new buildings (pagan temple, hospital)
- kingdoms edited and many added:
early: Lotharingia extended to Low Countries, Carinthia, Prussia and italiand Norman dominions ewly emerged
high: Ayyubids replaced Fatimids and Bagdad, HolyRomanEMpire covers most of northern Italy, fights League of Lombardy(new), Teutonic order faces pagan Prussians, Flanders and Tolouse are French vasals
late: new kingdoms in HRE territory: duchy of Bavaria and county of Carinthia, Gelre replaced by Holland and Flandre who are burgundian vasals, Armenia moved to Cilicia, Bohemia extended into Silesia and Luxembourg
- regional knight nationalities changed in several cases, turkish, czech, croatian, serbian etc. names are now more accurate
- religion of regions is now little more accurate
---------------------------------------------------------------------------------------------------
I hope you will like this mod. If you have any ideas or comments, I would like to hear them...
have fun :cheers:
[edit 1: august 30th, 2005]
here are mirrors made by Xuca. Thanks :go:
HR1.6 (http://plucic.users.sbb.co.yu/HR16.zip), HR_mapchanges (http://plucic.users.sbb.co.yu/HR_mapchanges.zip)
[edit 2: september 4th, 2005]
several bugs removed, HR16.zip is new
[edit 3: september 9th, 2005]
Yet another mirror:
this is version from 04_09_05 repacked as self-extracting RAR with packman instructions displayed before the installation and with an added icon, this should make life easier for beginners.
This mod is done to make the game better as I personaly feel it, though I think many of you could find it more fun than before. It was done to make the game more historicaly accurate, to add new kingdoms and quests to a game, to make AI more competable-so the game more challenging
-------------------------------------------------------------------------------------------
1. Requirements
English version of KoH with patch 1.03
Lot of time to play!
Being unsatisfied with English version of KoH with patch 1.03!
2. Disclaimer
This is not an official patch and I do not guarantee that it will serve any purpose. It may crash your computer or do even worse things. Only use this mod if you are aware of this fact. Use on your own risk.
3. Installation
I recomand this way. To install the mod you need to have programm called PakMan(downloadable in http://forum.sunflowers.de/showthread.php?t=3255)
before you install the mod,make backups of defs.pak,europe.pak and texts.pak!!(I recomend to create "Knights of Honor\backup" folder and move them here
Use PakMan (http://forum.sunflowers.de/showthread.php?t=3255):
a) open PakMan
b) open europe.pak in PakMan
c) rightclick on one of files, "extract all files - to original directory(ies)"
d) do the same in defs.pak and texts.pak
e) copy all files from unzipped HolyRome into Knights of Honor directory and when asked if replace already existing files, agree!
f) check if copy was done proprely: in Knights of Honor directory you should have folders: defs, images, maps, packs, system, Texts. Another check, open Knights of Honor\defs\Quests, there should be all of following files:
questinfo.ini, unite_alexandria, unite_Romans, unite_england and many many more. If at least one of those is missing, files were copied wrong....
g) not necessary, but recomended: remove europe.pak, defs.pak and texts.pak from KoH\paks
h) play and enjoy the game
4. Uninstallation
a) Remove the "defs", "maps", "images" and the "Texts" directories from your KoH-folder
b) In PakMan, open backup .pak files(europe.pak, defs.pak and Texts.pak) extract all files into original directories, or move all these 3 .pak files back to "Knights of Honor\paks"
5. Hints
As soon as you have started a new game, press the pause-key and look at the new prices and make yourself comfortable with the new values in the game. Also check that some provinces are renamed now, so many of them can be found somewhere else than before
6. Suggestions
If you have any suggestion, report it on the KoH-forums at http://forum.sunflowers.de. Any comments are appretiated.
or e-mail me on adress elvain.holyrome@centrum.cz (also in the case of not working downloads from here)
7. List of changes
Since 1.6
- war exhaustion is now only a marginal part of kingdom happiness, plundering now affects it much more
- Kingdom power: gold benefit is inverted:
- KP = +gold, -happiness
+ KP = -gold, +happiness
edited KP decreases when vasal claims independency: vasals KP rises, overlords KP drops
- costs of knights education are balanced to engourage AI to educate clerics first and earn even more books
- some knight skills edited a little, benefit from plundering lowered
- claims to inheriting territories edited: demending allies territory is not very popular as well as demanding country with no relations or even at war
- trade profits tuned down. Who doesn't have anything to offer, has no profit
- relations little edited to make alliances last longer and be firmer...
- army food cost rised
- hiring of knights is cheaper(to encourage AI to use them), upkeeps ballanced (1marshal is almost free, second affordable-but not cheap, third only for wealthy kingdoms)
- province population copied from GoG1.6
- resources limit tuned up to 1200(piety and books), starting gold is now higher
- taxes - amost copied from GoG1.6
- adpoting costs 110 per nostalgy point, is affordable even at war
- crusade values edited - pagans have the highest probability, excomunicated catholics are now more likely to be targeted by a crusade as well as orthodox.
also ruling catholic and orthodox provinces adds "crusade points" as well as wars with all christian confessions
- Ai personalities edited to be more honorable but also agressive. Almost every larger kingdom uses espionage now.
- ballanced rebels: are stronger than in vanilla(weaker compared to HR1.4) but they appear more rarely(but still often enough to presennt danger)
if left untouched, their armies rise to be very hard to defeat
- religious bonuses lowered in most of cases
- unit stats ballanced. Ranged units tuned down, armoured units improved
- squad numbers increased
- building costs edited, mostly are now cheaper
- one more new building: madrase - muslim upgrade of university-vary rare
- new quests added - the most important cities give their AI owners gold bonuses when taken
- map is edited newly. Mostly russian and Anatolian provinces changed their names. Anatolian provinces have now names inspired by byzantine themes...
from previous versions there are:
- new units (hospitaliers, baltic cavalry, assassins)
- new buildings (pagan temple, hospital)
- kingdoms edited and many added:
early: Lotharingia extended to Low Countries, Carinthia, Prussia and italiand Norman dominions ewly emerged
high: Ayyubids replaced Fatimids and Bagdad, HolyRomanEMpire covers most of northern Italy, fights League of Lombardy(new), Teutonic order faces pagan Prussians, Flanders and Tolouse are French vasals
late: new kingdoms in HRE territory: duchy of Bavaria and county of Carinthia, Gelre replaced by Holland and Flandre who are burgundian vasals, Armenia moved to Cilicia, Bohemia extended into Silesia and Luxembourg
- regional knight nationalities changed in several cases, turkish, czech, croatian, serbian etc. names are now more accurate
- religion of regions is now little more accurate
---------------------------------------------------------------------------------------------------
I hope you will like this mod. If you have any ideas or comments, I would like to hear them...
have fun :cheers:
[edit 1: august 30th, 2005]
here are mirrors made by Xuca. Thanks :go:
HR1.6 (http://plucic.users.sbb.co.yu/HR16.zip), HR_mapchanges (http://plucic.users.sbb.co.yu/HR_mapchanges.zip)
[edit 2: september 4th, 2005]
several bugs removed, HR16.zip is new
[edit 3: september 9th, 2005]
Yet another mirror:
this is version from 04_09_05 repacked as self-extracting RAR with packman instructions displayed before the installation and with an added icon, this should make life easier for beginners.