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Elvain
09-01-2006, 12:40
well, I have started to make some changes... now I'm kinda testing it (due to fact I need to study I make all kingdoms be controlled by AI, let the game run on gamespeed 8.0 and from time to time check it if the game isn't paused)
by now it is interesting.
hehe, I like this method of testing...

some screenshots for you
http://img220.imageshack.us/img220/5735/test6hn.jpg (Ottoman empire after 18 hours :eek:
http://img220.imageshack.us/img220/5830/test26ff.jpg (cathedrals :amen: :go:
:eek: http://img220.imageshack.us/img220/3529/test34bj.jpg (Ottomans still growing (18:30) :knight:

Traveller
09-01-2006, 13:22
Wow, Armenia has a colony on the Balkans! And Bulgaria is holding quite well against the Ottomans. It looks quite good, Elvain! When I have more time and install KoH again, I'll give it a try! :go:
Btw whose is Constantinople? Have the Byzantines kept it (probably as their only province) or is it conquered?

Xuca
09-01-2006, 13:44
Hey Elvan, how about linking the pics? It takes alot to load.

Otherwise, good work! :go:

I might start playing around with my KoH again.

Elvain
09-01-2006, 14:15
Wow, Armenia has a colony on the Balkans! And Bulgaria is holding quite well against the Ottomans. It looks quite good, Elvain! When I have more time and install KoH again, I'll give it a try! :go:
Btw whose is Constantinople? Have the Byzantines kept it (probably as their only province) or is it conquered?
hehe, nope, it isn't Bulgaria, but Mameluks
and Constantinople? gues who can hold it... Ottomans of course...

PS: another few hours elapsed... and situation changed a lot (except some constants of course... :hello:
http://img486.imageshack.us/img486/2216/test42hm.th.jpg (http://img486.imageshack.us/my.php?image=test42hm.jpg)
a day elapsed (http://img486.imageshack.us/my.php?image=test42hm.jpg)

btw, yes, there are 2 Genoas, one expanded from Crimea to Russia and the second - rebel kingdom expanded to Italy and France :) (and yes, the second one was founded by anti-Lithuanian rebels

sad that Mighty Morocco fell into a civil war and lost all but their original 3 provinces, at this moment they reconquered atlantic coast of iberian peninsula and Granada, France was divided between Engalnd and Aragon
western Europe (http://img208.imageshack.us/my.php?image=test53bv.jpg)
plains of Russia (http://img208.imageshack.us/my.php?image=test66dv.jpg)
btw, Lithuania was restored just a few minutes before the screenshots were taken...

Doux
15-01-2006, 22:03
Looks good Elvain!

Were these screenshots all of HR1.6? And the fact that there are cathedrals can be misleading if I see it well - if you let vanilla KoH run for hours and hours with only AI vs. AI there's a chance that they get build too right?

Or are you sure that those Cathedrals are from your modifications?

I still don't want to reduce the nostalgy completely so I made it work this way:
max nostalgy is -5 and loyalists are reduced to 1 loyalist per kingdom, so the loyalists don't make big kingdoms care only for rebelsI agree, complete removal of nostalgia is a bit unjust, and this is a nice solution to it. Combined with high kingdompowers, the AI won't notice anything of nostalgia.

Elvain
15-01-2006, 23:52
Looks good Elvain!

Were these screenshots all of HR1.6? And the fact that there are cathedrals can be misleading if I see it well - if you let vanilla KoH run for hours and hours with only AI vs. AI there's a chance that they get build too right?

Or are you sure that those Cathedrals are from your modifications?
The screenshots are taken from the version I am actually testing (HR1.6 with some small changes - especialy reduce of number of rebels per kingdom what makes large kingdoms survive longer)
I don't claim that cathedrals are result of my modifications only. Sure that time plays large role in this, but I have never seen a cathedral build by AI and here I have 3 cathedrals build by 3 diferent kingdoms. Still they are not widespreaded as much as some people would like it and still they are tough to build, but I think this is great to see 3 cathedrals in 3 diferent Ai kingdoms + there is also merchant guild built somewhere else...

and to nostalgia, since I reduced number of loyalists per kingdom to 1, it's great. There is still some kind of stability (so kingdoms don't move that much), but it doesn't make big kingdoms fight only rebels. They have problems only from time to time, especialy when the king dies, so I think about reducing the happiness penalty when the king dies, otherwise even the biggest guys don't fight no unbeatable amount of rebels (Otoman sultanate was for a certain time "governed" by 2 marshals only, still able to fight armies of 3 invading kingdoms)

Doux
20-01-2006, 15:44
@ the PS. He just edited the .BMP file with a picture editing program.
I like the slowness of Teutonic Knights too, that's more realistic and makes them more vulnerable to Cavalry.

Doux
20-01-2006, 21:51
Oh, Elvain, you recommend users to extract europe,texts and defs.pak with PakMan, but only defs.pak is really needed - the rest makes the game slower and isn't really useful, right?

hawk_knight
20-01-2006, 22:01
@ the PS. I like the slowness of Teutonic Knights too, that's more realistic and makes them more vulnerable to Cavalry.



yes i agree it makes it more realistic that the teutonic knights are slower. so that the cavalry can beat the teutonic knights by out manoeuvreng them

Elvain
20-01-2006, 23:21
Oh, Elvain, you recommend users to extract europe,texts and defs.pak with PakMan, but only defs.pak is really needed - the rest makes the game slower and isn't really useful, right?
well, to be honest, I rather unpack it all..
I'll try to play it with unpacked and then tell you more...

to slow teutonic knights:
yes, this is intentional. They have very high attack and defense but they must have some disadvantage and it's natural that such heavily armoured unit is that very slow...

weaz
21-01-2006, 21:04
elvain: you say if you have silver , you can have a brocader...
but what happens if your province with silver falls into enemy hands?
does the building not function than..

Elvain
21-01-2006, 21:58
elvain: you say if you have silver , you can have a brocader...
but what happens if your province with silver falls into enemy hands?
does the building not function than..
this is not done yet...

but you need a silver to be able to build brocader, I'm not sure how wil it work (I haven't tested it coz I failed in several exams so I have to repeat them - thet means time I planned to spend on testing I must spend on studies.. :sad:)

Doux
21-01-2006, 22:02
Oh, Viridovix discovered that buildings that need valuables keep working and still exist after you lose that valuable.

Doux
25-01-2006, 10:37
I found that KoH needs both Texts.PAK and Defs.PAK unzipped for the game to work correctly with your mod, Elvain.

zach34
26-01-2006, 01:40
I'm not sure what I did wrong, but I can't get the game to run with HR 1.6. I used the Pakman program on the original files in the KoH Pak folder. Then I replaced the files in the main KoH folder with those from the HR zip. Every time I try to run the game it won't get past the small screen with the knight holding the flag. Then the program stops running. Any suggestions?

EDIT: Also, when I removed the old PAKs, europe, def and text, the game will give me a warning if the text.pak is removed, and again, won't run.

tenryu
26-01-2006, 03:50
I wish I could help zach. I installed the mod a few days ago and it works fine here. Double check to make sure you are exactly following the installation instructions. My best guess would be you've got folders in the wrong directory. The defs, maps, images, and texts folders need to be in the knights of honor folder(with the packs and system folders) ... not in the packs folder. Sorry if this doesn't help.

zach34
26-01-2006, 07:19
Well, I checked that, and the HR folders (defs, maps, images and text) are in the KoH folder. So it's not that. Thanks for the suggestion.

EDIT: Does it make a difference if I have the American version of the game? The requirements said the English version, I thought that referred only to the language.

Doux
26-01-2006, 11:09
The only problem I know that keeps the game from running is that not all unit files are present in the defs\units\militairy\ folder.
(I encountered this problem when I installed HR1.6, too.)

To be sure that's not the error, retry once. I suggest you delete the defs, maps, images & texts folders, then unpack defs.pak, europe.pak, images.pak & texts.pak using PakManŽ and then unzip HR1.6 again to the KoH folder. If the game then still does not work there must be something wrong in the process. The game does need all .PAK files to be present.

tenryu
26-01-2006, 13:42
I'm running the US version also, Zach. Hmmm, maybe doux is correct, something maybe didn't unpak or unzip correctly. Try what he suggests.
Good luck

Elvain
26-01-2006, 15:58
To be sure that's not the error, retry once. I suggest you delete the defs, maps, images & texts folders, then unpack defs.pak, europe.pak, images.pak & texts.pak using PakManŽ and then unzip HR1.6 again to the KoH folder. If the game then still does not work there must be something wrong in the process. The game does need all .PAK files to be present.
yes, this is what I'd recomend you to do..

if the problem persists, could you please send me screenshot how your knights of Honor folder loks like?

and the only diference between US=NA and UK version is that UK version needs to be patched before using this mod while NA version is sold already patched

btw, thanks to Doux :go: