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Dobber
30-08-2006, 18:53
For myself i wish only that the AI can used all 13 squads ( included four siegemachinery )


In my gameplay I have noticed the AI with 9 squads(not all the time but on many occasions) and I have also seen them with seige equipment(that not very often but on occasion). And I am running vanilla KoH.

kevincompton
30-08-2006, 18:56
In my gameplay I have noticed the AI with 9 squads(not all the time but on many occasions) and I have also seen them with seige equipment(that not very often but on occasion). And I am running vanilla KoH.


So its possible. BSS just needs to make them use this stuff a lot more often and use it properly.

Angryminer
30-08-2006, 19:01
In my gameplay I have noticed the AI with 9 squads(not all the time but on many occasions) and I have also seen them with seige equipment(that not very often but on occasion). And I am running vanilla KoH.For the AI the sum of squads and siege weapons is 9. Not 13.
So it can carry 9 squads of soldiers plus 0 siege weapons or 5 squads of soldiers and 4 siege weapons or 8 squads of soldiers plus 1 siege weapon - you get the idea.
That is a major bug that keeps the AI from having any possibility to destroy walls and win an assault.

Angryminer

Dobber
30-08-2006, 19:05
Thanks Angryminer, for that explanation, come to think of it, those armies I saw with seige weapons didn't have 9 squads of soldiers.

Xuca
30-08-2006, 20:12
AI needs to learn to disband lesser troups if he arrives in a town in which he can buy better ones. This way he makes an army in which he can train only peasants, fills all his slots with them, goes to another town in which he can buy, let's say, teutonic knights and doesn't buy them because all his slots are taken and goes to battle with peasants.

Laudan
30-08-2006, 21:26
AI needs to learn to disband lesser troups if he arrives in a town in which he can buy better ones. This way he makes an army in which he can train only peasants, fills all his slots with them, goes to another town in which he can buy, let's say, teutonic knights and doesn't buy them because all his slots are taken and goes to battle with peasants.


The AI changes his lesser troops already. All troops with less or same 800 Gold the AI change. 800 Gold is the border for change. The AI needs gold to do that.

I see often the AI with nine squads of peasants go to the town and come out with 9 squads of archer , or he go inside the town with archers and come out with cavalry and hobilar.

Shealladh
30-08-2006, 21:37
AI needs to learn to disband lesser troups if he arrives in a town in which he can buy better ones. This way he makes an army in which he can train only peasants, fills all his slots with them, goes to another town in which he can buy, let's say, teutonic knights and doesn't buy them because all his slots are taken and goes to battle with peasants.

Instead of buying armies outright, could we see "attracting recruits" then you train them via you town's sage. ie. Your town's reputation has an attraction to the neighboring provinces, drawing the peasants to your town/province (should also repel too). Once there they can get better education via specific buildings, University, Trade Guilds, Training Ground, and so on.

You would have to either enforce army recruitment (a penalty on moral) or entice them into exploring/crushing new regions. You could even enslave your enemies people if you desire, then get a production bonus?

This would then create a living/moving population around europe just like in real life/history. You may even be lucky enough to entice a "new" skilled band of people into your province, giving you a jump in a certain armour style or even new ways of building/protecting your castles/towns.

Being able to build up surrounding populace hamlets, villages, etc. could allow for more microscopic control over your new land. You would be able to make healthier populaces, more educated, and so on.

The possabilities are endless....

But most of all, multiplayer mode should be standard in modern gaming circles. Even if it means having a limited number of players.

Hell, we could even setup our own sections of europe, you have the landscape broken into a grid, then you choose which section you wish to begin in on that server, then you play as normal. Other players could then join in on your hosted world by choosing their section until the maximum player number is reached.

When you are ousted by someone or rebels, etc. Then you could become a new rebel yourself, giving you the perfect way of getting back in the game and also to get some revenge on the new rulers of your old landscape :go:

kevincompton
30-08-2006, 21:41
Instead of buying armies outright, could we see "attracting recruits" then you train them via you town's sage. ie. Your town's reputation has an attraction to the neighboring provinces, drawing the peasants to your town/province (should also repel too). Once there they can get better education via specific buildings, University, Trade Guilds, Training Ground, and so on.

You would have to either enforce army recruitment (a penalty on moral) or entice them into exploring/crushing new regions. You could even enslave your enemies people if you desire, then get a production bonus?

This would then create a living/moving population around europe just like in real life/history. You may even be lucky enough to entice a "new" skilled band of people into your province, giving you a jump in a certain armour style or even new ways of building/protecting your castles/towns.

Being able to build up surrounding populace hamlets, villages, etc. could allow for more microscopic control over your new land. You would be able to make healthier populaces, more educated, and so on.

The possabilities are endless....

But most of all, multiplayer mode should be standard in modern gaming circles. Even if it means having a limited number of players.

Hell, we could even setup our own sections of europe, you have the landscape broken into a grid, then you choose which section you wish to begin in on that server, then you play as normal. Other players could then join in on your hosted world by choosing their section until the maximum player number is reached.

When you are ousted by someone or rebels, etc. Then you could become a new rebel yourself, giving you the perfect way of getting back in the game and also to get some revenge on the new rulers of your old landscape :go:


Town sage? I don't think so. This is a historical style strategy game, not Warcraft. Theres no such thing as a town sage in Medieval europe. Peasants were conscripted into military service or born into it and were paid gold. Just like how this game works, each unit should simply cost gold.

I disagree with any changes to the game as it is, its perfect. It just needs all the features that exist to function.

Laudan
30-08-2006, 21:44
The multiplayer part its possible to make, but need more time .
1 - 8 players choose their kingdom and the rest play the AI. If one of the players want not play more so the AI takeover his kingdom and play for him.

But i think to 100% that the multiplayer part come not.....

The patch must come first and need not so much time.

Xuca
30-08-2006, 22:06
The AI changes his lesser troops already. All troops with less or same 800 Gold the AI change. 800 Gold is the border for change. The AI needs gold to do that.

I see often the AI with nine squads of peasants go to the town and come out with 9 squads of archer , or he go inside the town with archers and come out with cavalry and hobilar.
I played with the AI cooperatively, he entered the town with nine squads of swordsmen in a town in which he could hire better troups like knights and templars, there was plenty of gold, but he did nothing, I saw that the AI of another kingdom can train feudal knights, he had enough gold, but he never did, I never saw his army with them.

Shealladh
30-08-2006, 22:49
Town sage? I don't think so. This is a historical style strategy game, not Warcraft. Theres no such thing as a town sage in Medieval europe. Peasants were conscripted into military service or born into it and were paid gold. Just like how this game works, each unit should simply cost gold.


:eek: Slow down the tram :nono:

For use of a better word, I chose "Sage" even though I know it's not historic. And yes I DO KNOW that there wasn't one as such, their role was taken by the Shire Reeve, Bishops/Priest, and so on. Who plays Warcraft, not me and I am suprised by the statement, all I meant was in lack of a better term and would be easier to use the word sage instead of something more specific!

I also know about conscription, being born into it, what does the word serf mean, as for gold, bull, silver was the common coin for the rich (very rare indeed) and most rarely copper/bronze coin for so called rich peasants. Most commoners still bartered for what they needed, coin was only used later on when the peasants realised that living in cities was a via "free-man's" way of living.

As it is, this was posted in the wrong thread anyway, it was meant for and reposeted in the appropriate one. So please if you're going to quote, make sure it's right. I only meant to make it easier for the not-so-english enclined, otherwise I would have written a darn paper on it!!!


I disagree with any changes to the game as it is, its perfect. It just needs all the features that exist to function.

As this stands, a second patch is all that's needed, and I agree. The above post was for the ideas contributions on a possible KoH2, and sorry for posting in the wrong thread. But fair is fair, as is fact is fact, and history is history, so this is already forgotten.

kevincompton
30-08-2006, 23:28
As this stands, a second patch is all that's needed, and I agree. The above post was for the ideas contributions on a possible KoH2, and sorry for posting in the wrong thread. But fair is fair, as is fact is fact, and history is history, so this is already forgotten.

There is a thread for KOH2 ideas, I encourage you to post there if you like. But I still think the Sage thing is silly.

Laudan
30-08-2006, 23:36
Xuca, perhaps you have right. I never play more KOh without my mod. In my mod are all units 30 mens strong, so the AI take everytime better stronger units. In my mod works the changing to the better units. :cheers:

kevincompton
30-08-2006, 23:38
Xuca, perhaps you have right. I never play more KOh without my mod. In my mod are all units 30 mens strong, so the AI take everytime better stronger units. In my mod works the changing to the better units. :cheers:


I only play using Laudans mod also. ;)
--
Anyone have any idea on how long for the patch?

Elvain
30-08-2006, 23:43
I only play using Laudens mod also. ;)
--
Anyone have any idea on how long for the patch?
of course I have.

As said, BSs has to finnish some milestone on their new project and then they can move their potential to KoH patch so I believe that not sooner than in 3 months

PS: he's LAUDAN, not LAUDEN.

It is very strange for me to see how you respect his work on his great mod but at the same time you are so ignorant to him :nono: I believe he deserves his nick to be spelled correctly, it's not that complicated...

kevincompton
31-08-2006, 00:15
of course I have.

As said, BSs has to finnish some milestone on their new project and then they can move their potential to KoH patch so I believe that not sooner than in 3 months

PS: he's LAUDAN, not LAUDEN.

It is very strange for me to see how you respect his work on his great mod but at the same time you are so ignorant to him :nono: I believe he deserves his nick to be spelled correctly, it's not that complicated...

Sorry for the typo but considering the grammatical errors in some of your text (including the text in which you criticized me just now), I would expect a break. I respect Laudan very much, just because I made a typo does not negate that. Should I assume you have no respect for all english speaking people if you make some slight grammatical error?

Dobber
31-08-2006, 00:19
Sorry for the typo but considering the grammatical errors in some of your text (including the text in which you criticized me just now), I would expect a break. I respect Lauden very much, just because I made a typo does not negate that. Should I assume you have no respect for all english speaking people if you make some slight grammatical error?
Repeated the typo, was that on purpose for your point or truly another typo?

kevincompton
31-08-2006, 00:22
Repeated the typo, was that on purpose for your point or truly another typo?


Truly a typo again. I thought i was copying the right spelling from Elvains text but I still copied the wrong one. I meant "Laudan", there. I'm sure everyone knows what I mean. Why is Elvain picking that out? Out of sincere concern for LAUDAN, or because he has a personal problem with me? If I upset you Elvain I'm sorry but no need to be rude.

Richard
31-08-2006, 02:45
Great, Excellent, Super, Finally a clear answer! Wasn't that hard was it? To write a small paragraph Saying blah blha we will do it when we can, blah blah?
It would have save you (bss and SF) alot of bad rep and angry people if this had been done 1 and half years ago.
Don't spect me to change my opinion about Sf so fast thu, sure there is finally an answer after so much time of silence, but it still doesn't change all that, the lieing, the ethernal silence,ect... At least Sf is changing slowly, finally hearing their customers and fixing they errors, it took them long enought, and 100's of angry people, but WE did it.:cool:
It will take some time and better support from Sf's part for me to change my opinion about them, but at least they took the first step.
Once again it has been proved, If a company wants to stay in business, The customer ALWAYS has the final saying.
:go:

Dobber
31-08-2006, 05:26
Truly a typo again. I thought i was copying the right spelling from Elvains text but I still copied the wrong one. I meant "Laudan", there. I'm sure everyone knows what I mean. Why is Elvain picking that out? Out of sincere concern for LAUDAN, or because he has a personal problem with me? If I upset you Elvain I'm sorry but no need to be rude.

It is a cult thing, the "Cult of the Game Modders", they are picky about that sort of thing, they want the proper recognition.

Naw, just kidding there! I don't know, it was probably just something that grabbed his attention at that moment, I don't think he has a personal problem with you. He as well as others, myself included feel that we should be more careful with the use of members names and call them correctly. There was a member that kept referring to me as Dogger, it is annoying when your name is misrepresented.